Compare any two graphics cards:
GeForce 8800 GTS (G80) 320MB vs GeForce GTS 250 512MB
IntroThe GeForce 8800 GTS (G80) 320MB uses a 90 nm design. nVidia has set the core speed at 513 MHz. The GDDR3 RAM runs at a frequency of 792 MHz on this specific model. It features 96 SPUs as well as 48 TAUs and 20 ROPs.Compare those specs to the GeForce GTS 250 512MB, which has GPU core speed of 738 MHz, and 512 MB of GDDR3 RAM running at 1100 MHz through a 256-bit bus. It also features 128 SPUs, 64 Texture Address Units, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTS 250 512MB should be a small bit faster than the GeForce 8800 GTS (G80) 320MB overall. (explain)
Texel RateThe GeForce GTS 250 512MB will be much (more or less 92%) faster with regards to AF than the GeForce 8800 GTS (G80) 320MB. (explain)
Pixel RateThe GeForce GTS 250 512MB should be a small bit (more or less 15%) faster with regards to anti-aliasing than the GeForce 8800 GTS (G80) 320MB, and also able to handle higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be transferred past the external memory interface in a second. It's worked out by multiplying the bus width by the speed of its memory. If it uses DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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