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GeForce GTX 980 Ti vs Radeon R9 280

Intro

The GeForce GTX 980 Ti features a GPU clock speed of 1000 MHz, and the 6144 MB of GDDR5 RAM runs at 1750 MHz through a 384-bit bus. It also is comprised of 2816 Stream Processors, 176 Texture Address Units, and 96 Raster Operation Units.

Compare all that to the Radeon R9 280, which features a clock speed of 933 MHz and a GDDR5 memory frequency of 1250 MHz. It also uses a 384-bit memory bus, and uses a 28 nm design. It is comprised of 1792 SPUs, 112 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 Ti 17120 points
Radeon R9 280 7961 points
Difference: 9159 (115%)

Zcash Mining Hash Rate

GeForce GTX 980 Ti 425 Sol/s
Radeon R9 280 183 Sol/s
Difference: 242 (132%)

Ethereum Mining Hash Rate

GeForce GTX 980 Ti 22 Mh/s
Radeon R9 280 22 Mh/s
Difference: 0 (0%)

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

In theory, the GeForce GTX 980 Ti should be a lot faster than the Radeon R9 280 overall. (explain)

GeForce GTX 980 Ti 336000 MB/sec
Radeon R9 280 240000 MB/sec
Difference: 96000 (40%)

Texel Rate

The GeForce GTX 980 Ti should be much (about 68%) more effective at AF than the Radeon R9 280. (explain)

GeForce GTX 980 Ti 176000 Mtexels/sec
Radeon R9 280 104496 Mtexels/sec
Difference: 71504 (68%)

Pixel Rate

The GeForce GTX 980 Ti is quite a bit (approximately 222%) better at anti-aliasing than the Radeon R9 280, and capable of handling higher screen resolutions more effectively. (explain)

GeForce GTX 980 Ti 96000 Mpixels/sec
Radeon R9 280 29856 Mpixels/sec
Difference: 66144 (222%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980 Ti

Amazon.com

Check prices at:

Radeon R9 280

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980 Ti Radeon R9 280
Manufacturer nVidia AMD
Year June 2015 March 2014
Code Name GM200 Tahiti Pro
Memory 6144 MB 3072 MB
Core Speed 1000 MHz 933 MHz
Memory Speed 7000 MHz 5000 MHz
Power (Max TDP) 250 watts 250 watts
Bandwidth 336000 MB/sec 240000 MB/sec
Texel Rate 176000 Mtexels/sec 104496 Mtexels/sec
Pixel Rate 96000 Mpixels/sec 29856 Mpixels/sec
Unified Shaders 2816 1792
Texture Mapping Units 176 112
Render Output Units 96 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 8000 million 4313 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be transported over the external memory interface within a second. It's calculated by multiplying the card's interface width by its memory speed. In the case of DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 980 Ti

Amazon.com

Check prices at:

Radeon R9 280

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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