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GeForce GTX 980 Ti vs Radeon R9 295X2

Intro

The GeForce GTX 980 Ti has a core clock frequency of 1000 MHz and a GDDR5 memory frequency of 1750 MHz. It also features a 384-bit memory bus, and makes use of a 28 nm design. It is made up of 2816 SPUs, 176 TAUs, and 96 Raster Operation Units.

Compare those specifications to the Radeon R9 295X2, which uses a 28 nm design. AMD has set the core frequency at 1018 MHz. The GDDR5 memory works at a frequency of 1250 MHz on this card. It features 2816 SPUs along with 176 Texture Address Units and 64 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 295X2 21205 points
GeForce GTX 980 Ti 17120 points
Difference: 4085 (24%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980 Ti 250 Watts
Radeon R9 295X2 500 Watts
Difference: 250 Watts (100%)

Memory Bandwidth

The Radeon R9 295X2 should in theory be much faster than the GeForce GTX 980 Ti overall. (explain)

Radeon R9 295X2 640000 MB/sec
GeForce GTX 980 Ti 336000 MB/sec
Difference: 304000 (90%)

Texel Rate

The Radeon R9 295X2 will be much (approximately 104%) faster with regards to anisotropic filtering than the GeForce GTX 980 Ti. (explain)

Radeon R9 295X2 358336 Mtexels/sec
GeForce GTX 980 Ti 176000 Mtexels/sec
Difference: 182336 (104%)

Pixel Rate

The Radeon R9 295X2 will be quite a bit (about 36%) better at anti-aliasing than the GeForce GTX 980 Ti, and also should be capable of handling higher resolutions more effectively. (explain)

Radeon R9 295X2 130304 Mpixels/sec
GeForce GTX 980 Ti 96000 Mpixels/sec
Difference: 34304 (36%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 980 Ti

Amazon.com

Check prices at:

Radeon R9 295X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980 Ti Radeon R9 295X2
Manufacturer nVidia AMD
Year June 2015 April 2014
Code Name GM200 Vesuvius
Memory 6144 MB 4096 MB (x2)
Core Speed 1000 MHz 1018 MHz (x2)
Memory Speed 7000 MHz 5000 MHz (x2)
Power (Max TDP) 250 watts 500 watts
Bandwidth 336000 MB/sec 640000 MB/sec
Texel Rate 176000 Mtexels/sec 358336 Mtexels/sec
Pixel Rate 96000 Mpixels/sec 130304 Mpixels/sec
Unified Shaders 2816 2816 (x2)
Texture Mapping Units 176 176 (x2)
Render Output Units 96 64 (x2)
Bus Type GDDR5 GDDR5
Bus Width 384-bit 512-bit (x2)
Fab Process 28 nm 28 nm
Transistors 8000 million 6200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be transported past the external memory interface in a second. The number is calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 980 Ti

Amazon.com

Check prices at:

Radeon R9 295X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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