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GeForce 9800 GX2 vs GeForce GTX Titan X

Intro

The GeForce 9800 GX2 comes with a core clock speed of 600 MHz and a GDDR3 memory frequency of 1000 MHz. It also makes use of a 256-bit memory bus, and uses a 65 nm design. It features 128 SPUs, 64 Texture Address Units, and 16 ROPs.

Compare those specs to the GeForce GTX Titan X, which makes use of a 28 nm design. nVidia has set the core speed at 1000 MHz. The GDDR5 memory works at a frequency of 1750 MHz on this card. It features 3072 SPUs as well as 192 Texture Address Units and 96 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9800 GX2 197 Watts
GeForce GTX Titan X 250 Watts
Difference: 53 Watts (27%)

Memory Bandwidth

In theory, the GeForce GTX Titan X should perform much faster than the GeForce 9800 GX2 in general. (explain)

GeForce GTX Titan X 336000 MB/sec
GeForce 9800 GX2 128000 MB/sec
Difference: 208000 (163%)

Texel Rate

The GeForce GTX Titan X is a lot (about 150%) better at anisotropic filtering than the GeForce 9800 GX2. (explain)

GeForce GTX Titan X 192000 Mtexels/sec
GeForce 9800 GX2 76800 Mtexels/sec
Difference: 115200 (150%)

Pixel Rate

The GeForce GTX Titan X is much (approximately 400%) more effective at FSAA than the GeForce 9800 GX2, and will be able to handle higher screen resolutions better. (explain)

GeForce GTX Titan X 96000 Mpixels/sec
GeForce 9800 GX2 19200 Mpixels/sec
Difference: 76800 (400%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

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GeForce GTX Titan X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 GeForce GTX Titan X
Manufacturer nVidia nVidia
Year Mar 2008 March 2015
Code Name G92 GM200
Memory 512 MB (x2) 12288 MB
Core Speed 600 MHz (x2) 1000 MHz
Memory Speed 2000 MHz (x2) 7000 MHz
Power (Max TDP) 197 watts 250 watts
Bandwidth 128000 MB/sec 336000 MB/sec
Texel Rate 76800 Mtexels/sec 192000 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 96000 Mpixels/sec
Unified Shaders 128 (x2) 3072
Texture Mapping Units 64 (x2) 192
Render Output Units 16 (x2) 96
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 384-bit
Fab Process 65 nm 28 nm
Transistors 754 million 8000 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be moved past the external memory interface in one second. It's calculated by multiplying the card's bus width by the speed of its memory. If the card has DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GTX Titan X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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