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GeForce GTX 295 vs GeForce GTX Titan X

Intro

The GeForce GTX 295 has a GPU clock speed of 576 MHz, and the 896 MB of GDDR3 RAM runs at 999 MHz through a 448-bit bus. It also is made up of 240 SPUs, 80 Texture Address Units, and 28 Raster Operation Units.

Compare those specs to the GeForce GTX Titan X, which features a GPU core clock speed of 1000 MHz, and 12288 MB of GDDR5 memory running at 1750 MHz through a 384-bit bus. It also is comprised of 3072 SPUs, 192 TAUs, and 96 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX Titan X 250 Watts
GeForce GTX 295 289 Watts
Difference: 39 Watts (16%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX Titan X should be 50% faster than the GeForce GTX 295 in general, due to its greater bandwidth. (explain)

GeForce GTX Titan X 336000 MB/sec
GeForce GTX 295 223776 MB/sec
Difference: 112224 (50%)

Texel Rate

The GeForce GTX Titan X will be quite a bit (more or less 108%) faster with regards to texture filtering than the GeForce GTX 295. (explain)

GeForce GTX Titan X 192000 Mtexels/sec
GeForce GTX 295 92160 Mtexels/sec
Difference: 99840 (108%)

Pixel Rate

The GeForce GTX Titan X will be much (approximately 198%) faster with regards to FSAA than the GeForce GTX 295, and capable of handling higher screen resolutions more effectively. (explain)

GeForce GTX Titan X 96000 Mpixels/sec
GeForce GTX 295 32256 Mpixels/sec
Difference: 63744 (198%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 295

Amazon.com

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GeForce GTX Titan X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 295 GeForce GTX Titan X
Manufacturer nVidia nVidia
Year January 8, 2009 March 2015
Code Name G200b GM200
Memory 896 MB (x2) 12288 MB
Core Speed 576 MHz (x2) 1000 MHz
Memory Speed 1998 MHz (x2) 7000 MHz
Power (Max TDP) 289 watts 250 watts
Bandwidth 223776 MB/sec 336000 MB/sec
Texel Rate 92160 Mtexels/sec 192000 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 96000 Mpixels/sec
Unified Shaders 240 (x2) 3072
Texture Mapping Units 80 (x2) 192
Render Output Units 28 (x2) 96
Bus Type GDDR3 GDDR5
Bus Width 448-bit (x2) 384-bit
Fab Process 55 nm 28 nm
Transistors 1400 million 8000 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be transferred past the external memory interface in one second. The number is worked out by multiplying the interface width by the speed of its memory. If the card has DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 295

Amazon.com

Check prices at:

GeForce GTX Titan X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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