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GeForce GTX 460 vs GeForce GTX Titan X

Intro

The GeForce GTX 460 features a clock frequency of 675 MHz and a GDDR5 memory speed of 900 MHz. It also uses a 192-bit bus, and uses a 40 nm design. It is made up of 336 SPUs, 56 Texture Address Units, and 24 Raster Operation Units.

Compare that to the GeForce GTX Titan X, which features a GPU core clock speed of 1000 MHz, and 12288 MB of GDDR5 RAM set to run at 1750 MHz through a 384-bit bus. It also is made up of 3072 SPUs, 192 Texture Address Units, and 96 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan X 17879 points
GeForce GTX 460 2557 points
Difference: 15322 (599%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 460 150 Watts
GeForce GTX Titan X 250 Watts
Difference: 100 Watts (67%)

Memory Bandwidth

The GeForce GTX Titan X, in theory, should perform quite a bit faster than the GeForce GTX 460 overall. (explain)

GeForce GTX Titan X 336000 MB/sec
GeForce GTX 460 86400 MB/sec
Difference: 249600 (289%)

Texel Rate

The GeForce GTX Titan X will be quite a bit (about 408%) better at anisotropic filtering than the GeForce GTX 460. (explain)

GeForce GTX Titan X 192000 Mtexels/sec
GeForce GTX 460 37800 Mtexels/sec
Difference: 154200 (408%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX Titan X is superior to the GeForce GTX 460, by far. (explain)

GeForce GTX Titan X 96000 Mpixels/sec
GeForce GTX 460 16200 Mpixels/sec
Difference: 79800 (493%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 460

Amazon.com

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GeForce GTX Titan X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 460 GeForce GTX Titan X
Manufacturer nVidia nVidia
Year July 2010 March 2015
Code Name GF104 GM200
Memory 768 MB 12288 MB
Core Speed 675 MHz 1000 MHz
Memory Speed 3600 MHz 7000 MHz
Power (Max TDP) 150 watts 250 watts
Bandwidth 86400 MB/sec 336000 MB/sec
Texel Rate 37800 Mtexels/sec 192000 Mtexels/sec
Pixel Rate 16200 Mpixels/sec 96000 Mpixels/sec
Unified Shaders 336 3072
Texture Mapping Units 56 192
Render Output Units 24 96
Bus Type GDDR5 GDDR5
Bus Width 192-bit 384-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 8000 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be transferred past the external memory interface in a second. It's worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 460

Amazon.com

Check prices at:

GeForce GTX Titan X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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