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GeForce GTX Titan X vs Geforce GTX 680

Intro

The GeForce GTX Titan X has a GPU core speed of 1000 MHz, and the 12288 MB of GDDR5 memory is set to run at 1750 MHz through a 384-bit bus. It also features 3072 SPUs, 192 Texture Address Units, and 96 Raster Operation Units.

Compare that to the Geforce GTX 680, which has a clock speed of 1006 MHz and a GDDR5 memory frequency of 1502 MHz. It also makes use of a 256-bit memory bus, and uses a 28 nm design. It is comprised of 1536 SPUs, 128 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan X 17879 points
Geforce GTX 680 7650 points
Difference: 10229 (134%)

Grand Theft Auto V | 1920x1080 | Very High

GeForce GTX Titan X 82 FPS
Geforce GTX 680 38 FPS
Difference: 44 (116%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 680 195 Watts
GeForce GTX Titan X 250 Watts
Difference: 55 Watts (28%)

Memory Bandwidth

In theory, the GeForce GTX Titan X is 75% quicker than the Geforce GTX 680 overall, because of its greater data rate. (explain)

GeForce GTX Titan X 336000 MB/sec
Geforce GTX 680 192256 MB/sec
Difference: 143744 (75%)

Texel Rate

The GeForce GTX Titan X is much (approximately 49%) faster with regards to anisotropic filtering than the Geforce GTX 680. (explain)

GeForce GTX Titan X 192000 Mtexels/sec
Geforce GTX 680 128768 Mtexels/sec
Difference: 63232 (49%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX Titan X is a better choice, by a large margin. (explain)

GeForce GTX Titan X 96000 Mpixels/sec
Geforce GTX 680 32192 Mpixels/sec
Difference: 63808 (198%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX Titan X

Amazon.com

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Geforce GTX 680

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX Titan X Geforce GTX 680
Manufacturer nVidia nVidia
Year March 2015 March 2012
Code Name GM200 GK104
Memory 12288 MB 2048 MB
Core Speed 1000 MHz 1006 MHz
Memory Speed 7000 MHz 6008 MHz
Power (Max TDP) 250 watts 195 watts
Bandwidth 336000 MB/sec 192256 MB/sec
Texel Rate 192000 Mtexels/sec 128768 Mtexels/sec
Pixel Rate 96000 Mpixels/sec 32192 Mpixels/sec
Unified Shaders 3072 1536
Texture Mapping Units 192 128
Render Output Units 96 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 8000 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be transported over the external memory interface in a second. The number is calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX Titan X

Amazon.com

Check prices at:

Geforce GTX 680

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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