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GeForce GTX Titan X vs Geforce GTX 690

Intro

The GeForce GTX Titan X uses a 28 nm design. nVidia has clocked the core speed at 1000 MHz. The GDDR5 memory runs at a frequency of 1750 MHz on this card. It features 3072 SPUs as well as 192 TAUs and 96 ROPs.

Compare that to the Geforce GTX 690, which features GPU core speed of 915 MHz, and 2048 MB of GDDR5 memory running at 1502 MHz through a 256-bit bus. It also is comprised of 1536 SPUs, 128 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan X 17879 points
Geforce GTX 690 13111 points
Difference: 4768 (36%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX Titan X 250 Watts
Geforce GTX 690 300 Watts
Difference: 50 Watts (20%)

Memory Bandwidth

In theory, the Geforce GTX 690 should perform a small bit faster than the GeForce GTX Titan X in general. (explain)

Geforce GTX 690 384512 MB/sec
GeForce GTX Titan X 336000 MB/sec
Difference: 48512 (14%)

Texel Rate

The Geforce GTX 690 is quite a bit (approximately 22%) faster with regards to anisotropic filtering than the GeForce GTX Titan X. (explain)

Geforce GTX 690 234240 Mtexels/sec
GeForce GTX Titan X 192000 Mtexels/sec
Difference: 42240 (22%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX Titan X is the winner, by far. (explain)

GeForce GTX Titan X 96000 Mpixels/sec
Geforce GTX 690 58560 Mpixels/sec
Difference: 37440 (64%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX Titan X

Amazon.com

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Geforce GTX 690

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX Titan X Geforce GTX 690
Manufacturer nVidia nVidia
Year March 2015 April 2012
Code Name GM200 GK104
Memory 12288 MB 2048 MB (x2)
Core Speed 1000 MHz 915 MHz (x2)
Memory Speed 7000 MHz 6008 MHz (x2)
Power (Max TDP) 250 watts 300 watts
Bandwidth 336000 MB/sec 384512 MB/sec
Texel Rate 192000 Mtexels/sec 234240 Mtexels/sec
Pixel Rate 96000 Mpixels/sec 58560 Mpixels/sec
Unified Shaders 3072 1536 (x2)
Texture Mapping Units 192 128 (x2)
Render Output Units 96 32 (x2)
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit (x2)
Fab Process 28 nm 28 nm
Transistors 8000 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be moved over the external memory interface in a second. It is calculated by multiplying the bus width by its memory speed. If the card has DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX Titan X

Amazon.com

Check prices at:

Geforce GTX 690

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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