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GeForce GT 640 DDR3 vs GeForce GTX Titan X

Intro

The GeForce GT 640 DDR3 comes with a GPU core speed of 900 MHz, and the 2048 MB of DDR3 memory is set to run at 1782 MHz through a 128-bit bus. It also features 384 Stream Processors, 32 Texture Address Units, and 16 Raster Operation Units.

Compare those specs to the GeForce GTX Titan X, which features GPU core speed of 1000 MHz, and 12288 MB of GDDR5 memory set to run at 1750 MHz through a 384-bit bus. It also features 3072 Stream Processors, 192 TAUs, and 96 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan X 17879 points
GeForce GT 640 DDR3 1560 points
Difference: 16319 (1046%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 640 DDR3 65 Watts
GeForce GTX Titan X 250 Watts
Difference: 185 Watts (285%)

Memory Bandwidth

As far as performance goes, the GeForce GTX Titan X should theoretically be a lot better than the GeForce GT 640 DDR3 in general. (explain)

GeForce GTX Titan X 336000 MB/sec
GeForce GT 640 DDR3 57024 MB/sec
Difference: 278976 (489%)

Texel Rate

The GeForce GTX Titan X will be a lot (about 567%) better at anisotropic filtering than the GeForce GT 640 DDR3. (explain)

GeForce GTX Titan X 192000 Mtexels/sec
GeForce GT 640 DDR3 28800 Mtexels/sec
Difference: 163200 (567%)

Pixel Rate

The GeForce GTX Titan X will be quite a bit (more or less 567%) better at FSAA than the GeForce GT 640 DDR3, and will be capable of handling higher resolutions without slowing down too much. (explain)

GeForce GTX Titan X 96000 Mpixels/sec
GeForce GT 640 DDR3 14400 Mpixels/sec
Difference: 81600 (567%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 640 DDR3

Amazon.com

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GeForce GTX Titan X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 640 DDR3 GeForce GTX Titan X
Manufacturer nVidia nVidia
Year June 2012 March 2015
Code Name GK107 GM200
Memory 2048 MB 12288 MB
Core Speed 900 MHz 1000 MHz
Memory Speed 3564 MHz 7000 MHz
Power (Max TDP) 65 watts 250 watts
Bandwidth 57024 MB/sec 336000 MB/sec
Texel Rate 28800 Mtexels/sec 192000 Mtexels/sec
Pixel Rate 14400 Mpixels/sec 96000 Mpixels/sec
Unified Shaders 384 3072
Texture Mapping Units 32 192
Render Output Units 16 96
Bus Type DDR3 GDDR5
Bus Width 128-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 1300 million 8000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be transferred past the external memory interface in one second. The number is worked out by multiplying the bus width by the speed of its memory. In the case of DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GT 640 DDR3

Amazon.com

Check prices at:

GeForce GTX Titan X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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