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GeForce GTX 650 Ti vs GeForce GTX Titan X

Intro

The GeForce GTX 650 Ti comes with a GPU core speed of 928 MHz, and the 1024 MB of GDDR5 memory runs at 1350 MHz through a 128-bit bus. It also is made up of 768 Stream Processors, 64 TAUs, and 16 Raster Operation Units.

Compare those specifications to the GeForce GTX Titan X, which makes use of a 28 nm design. nVidia has set the core speed at 1000 MHz. The GDDR5 RAM runs at a speed of 1750 MHz on this specific model. It features 3072 SPUs as well as 192 Texture Address Units and 96 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan X 17879 points
GeForce GTX 650 Ti 3434 points
Difference: 14445 (421%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 Ti 110 Watts
GeForce GTX Titan X 250 Watts
Difference: 140 Watts (127%)

Memory Bandwidth

In theory, the GeForce GTX Titan X will be 289% quicker than the GeForce GTX 650 Ti in general, due to its greater data rate. (explain)

GeForce GTX Titan X 336000 MB/sec
GeForce GTX 650 Ti 86400 MB/sec
Difference: 249600 (289%)

Texel Rate

The GeForce GTX Titan X is much (about 223%) faster with regards to anisotropic filtering than the GeForce GTX 650 Ti. (explain)

GeForce GTX Titan X 192000 Mtexels/sec
GeForce GTX 650 Ti 59392 Mtexels/sec
Difference: 132608 (223%)

Pixel Rate

The GeForce GTX Titan X should be much (more or less 547%) more effective at full screen anti-aliasing than the GeForce GTX 650 Ti, and will be capable of handling higher screen resolutions better. (explain)

GeForce GTX Titan X 96000 Mpixels/sec
GeForce GTX 650 Ti 14848 Mpixels/sec
Difference: 81152 (547%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 650 Ti

Amazon.com

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GeForce GTX Titan X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 Ti GeForce GTX Titan X
Manufacturer nVidia nVidia
Year October 2012 March 2015
Code Name GK106 GM200
Memory 1024 MB 12288 MB
Core Speed 928 MHz 1000 MHz
Memory Speed 5400 MHz 7000 MHz
Power (Max TDP) 110 watts 250 watts
Bandwidth 86400 MB/sec 336000 MB/sec
Texel Rate 59392 Mtexels/sec 192000 Mtexels/sec
Pixel Rate 14848 Mpixels/sec 96000 Mpixels/sec
Unified Shaders 768 3072
Texture Mapping Units 64 192
Render Output Units 16 96
Bus Type GDDR5 GDDR5
Bus Width 128-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 2540 million 8000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be moved across the external memory interface in a second. The number is calculated by multiplying the interface width by its memory speed. If it uses DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 650 Ti

Amazon.com

Check prices at:

GeForce GTX Titan X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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