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GeForce GTX Titan X vs Radeon R7 260X

Intro

The GeForce GTX Titan X has a clock speed of 1000 MHz and a GDDR5 memory speed of 1750 MHz. It also makes use of a 384-bit bus, and uses a 28 nm design. It is made up of 3072 SPUs, 192 Texture Address Units, and 96 ROPs.

Compare those specs to the Radeon R7 260X, which features GPU clock speed of 1100 MHz, and 2048 MB of GDDR5 RAM running at 1625 MHz through a 128-bit bus. It also is made up of 896 Stream Processors, 56 Texture Address Units, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan X 17879 points
Radeon R7 260X 4381 points
Difference: 13498 (308%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 260X 115 Watts
GeForce GTX Titan X 250 Watts
Difference: 135 Watts (117%)

Memory Bandwidth

Performance-wise, the GeForce GTX Titan X should theoretically be much better than the Radeon R7 260X in general. (explain)

GeForce GTX Titan X 336000 MB/sec
Radeon R7 260X 104000 MB/sec
Difference: 232000 (223%)

Texel Rate

The GeForce GTX Titan X should be quite a bit (about 212%) more effective at texture filtering than the Radeon R7 260X. (explain)

GeForce GTX Titan X 192000 Mtexels/sec
Radeon R7 260X 61600 Mtexels/sec
Difference: 130400 (212%)

Pixel Rate

The GeForce GTX Titan X will be quite a bit (more or less 445%) better at AA than the Radeon R7 260X, and able to handle higher resolutions while still performing well. (explain)

GeForce GTX Titan X 96000 Mpixels/sec
Radeon R7 260X 17600 Mpixels/sec
Difference: 78400 (445%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX Titan X

Amazon.com

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Radeon R7 260X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX Titan X Radeon R7 260X
Manufacturer nVidia AMD
Year March 2015 October 2013
Code Name GM200 Bonaire XTX
Memory 12288 MB 2048 MB
Core Speed 1000 MHz 1100 MHz
Memory Speed 7000 MHz 6500 MHz
Power (Max TDP) 250 watts 115 watts
Bandwidth 336000 MB/sec 104000 MB/sec
Texel Rate 192000 Mtexels/sec 61600 Mtexels/sec
Pixel Rate 96000 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 3072 896
Texture Mapping Units 192 56
Render Output Units 96 16
Bus Type GDDR5 GDDR5
Bus Width 384-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 8000 million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be transferred across the external memory interface within a second. It is calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX Titan X

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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