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GeForce GTX Titan X vs Radeon R9 290

Intro

The GeForce GTX Titan X features core clock speeds of 1000 MHz on the GPU, and 1750 MHz on the 12288 MB of GDDR5 memory. It features 3072 SPUs along with 192 Texture Address Units and 96 Rasterization Operator Units.

Compare all that to the Radeon R9 290, which uses a 28 nm design. AMD has set the core frequency at 800 MHz. The GDDR5 RAM runs at a speed of 1250 MHz on this specific model. It features 2560 SPUs along with 160 TAUs and 64 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan X 17879 points
Radeon R9 290 9876 points
Difference: 8003 (81%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX Titan X 250 Watts
Radeon R9 290 300 Watts
Difference: 50 Watts (20%)

Memory Bandwidth

In theory, the GeForce GTX Titan X is 5% quicker than the Radeon R9 290 in general, because of its higher bandwidth. (explain)

GeForce GTX Titan X 336000 MB/sec
Radeon R9 290 320000 MB/sec
Difference: 16000 (5%)

Texel Rate

The GeForce GTX Titan X will be quite a bit (about 50%) more effective at AF than the Radeon R9 290. (explain)

GeForce GTX Titan X 192000 Mtexels/sec
Radeon R9 290 128000 Mtexels/sec
Difference: 64000 (50%)

Pixel Rate

The GeForce GTX Titan X will be a lot (approximately 88%) more effective at anti-aliasing than the Radeon R9 290, and also will be able to handle higher resolutions while still performing well. (explain)

GeForce GTX Titan X 96000 Mpixels/sec
Radeon R9 290 51200 Mpixels/sec
Difference: 44800 (88%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX Titan X

Amazon.com

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Radeon R9 290

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX Titan X Radeon R9 290
Manufacturer nVidia AMD
Year March 2015 November 2013
Code Name GM200 Hawaii PRO
Memory 12288 MB 4096 MB
Core Speed 1000 MHz 800 MHz
Memory Speed 7000 MHz 5000 MHz
Power (Max TDP) 250 watts 300 watts
Bandwidth 336000 MB/sec 320000 MB/sec
Texel Rate 192000 Mtexels/sec 128000 Mtexels/sec
Pixel Rate 96000 Mpixels/sec 51200 Mpixels/sec
Unified Shaders 3072 2560
Texture Mapping Units 192 160
Render Output Units 96 64
Bus Type GDDR5 GDDR5
Bus Width 384-bit 512-bit
Fab Process 28 nm 28 nm
Transistors 8000 million 6200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be transported over the external memory interface within a second. It's worked out by multiplying the card's bus width by the speed of its memory. If it uses DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX Titan X

Amazon.com

Check prices at:

Radeon R9 290

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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