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GeForce GTX 970 vs GeForce GTX Titan X

Intro

The GeForce GTX 970 comes with clock speeds of 1050 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 RAM. It features 1664 SPUs as well as 104 TAUs and 64 ROPs.

Compare all of that to the GeForce GTX Titan X, which has a core clock speed of 1000 MHz and a GDDR5 memory frequency of 1750 MHz. It also makes use of a 384-bit memory bus, and makes use of a 28 nm design. It is comprised of 3072 SPUs, 192 Texture Address Units, and 96 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan X 17879 points
GeForce GTX 970 10867 points
Difference: 7012 (65%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 970 145 Watts
GeForce GTX Titan X 250 Watts
Difference: 105 Watts (72%)

Memory Bandwidth

As far as performance goes, the GeForce GTX Titan X should theoretically be a lot superior to the GeForce GTX 970 in general. (explain)

GeForce GTX Titan X 336000 MB/sec
GeForce GTX 970 224000 MB/sec
Difference: 112000 (50%)

Texel Rate

The GeForce GTX Titan X will be quite a bit (approximately 76%) faster with regards to anisotropic filtering than the GeForce GTX 970. (explain)

GeForce GTX Titan X 192000 Mtexels/sec
GeForce GTX 970 109200 Mtexels/sec
Difference: 82800 (76%)

Pixel Rate

The GeForce GTX Titan X will be much (more or less 43%) faster with regards to anti-aliasing than the GeForce GTX 970, and capable of handling higher resolutions without losing too much performance. (explain)

GeForce GTX Titan X 96000 Mpixels/sec
GeForce GTX 970 67200 Mpixels/sec
Difference: 28800 (43%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 970

Amazon.com

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GeForce GTX Titan X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 970 GeForce GTX Titan X
Manufacturer nVidia nVidia
Year September 2014 March 2015
Code Name GM204-200 GM200
Memory 4096 MB 12288 MB
Core Speed 1050 MHz 1000 MHz
Memory Speed 7000 MHz 7000 MHz
Power (Max TDP) 145 watts 250 watts
Bandwidth 224000 MB/sec 336000 MB/sec
Texel Rate 109200 Mtexels/sec 192000 Mtexels/sec
Pixel Rate 67200 Mpixels/sec 96000 Mpixels/sec
Unified Shaders 1664 3072
Texture Mapping Units 104 192
Render Output Units 64 96
Bus Type GDDR5 GDDR5
Bus Width 256-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 5200 million 8000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be transferred across the external memory interface in a second. It's worked out by multiplying the card's interface width by its memory speed. In the case of DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 970

Amazon.com

Check prices at:

GeForce GTX Titan X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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