Compare any two graphics cards:
GeForce GTX 260 216SP 55 nm vs GeForce GTX 960
IntroThe GeForce GTX 260 216SP 55 nm uses a 55 nm design. nVidia has clocked the core frequency at 576 MHz. The GDDR3 memory runs at a frequency of 999 MHz on this particular card. It features 216 SPUs along with 72 Texture Address Units and 28 Rasterization Operator Units.Compare those specifications to the GeForce GTX 960, which has a GPU core clock speed of 1127 MHz, and 2048 MB of GDDR5 RAM set to run at 1750 MHz through a 128-bit bus. It also is made up of 1024 SPUs, 64 TAUs, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce GTX 960 should be a small bit faster than the GeForce GTX 260 216SP 55 nm in general. (explain)
Texel RateThe GeForce GTX 960 is much (approximately 74%) better at texture filtering than the GeForce GTX 260 216SP 55 nm. (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce GTX 960 is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be transported across the external memory interface in a second. It's worked out by multiplying the card's bus width by its memory speed. If it uses DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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