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GeForce GTX 260 216SP 55 nm vs GeForce GTX 960

Intro

The GeForce GTX 260 216SP 55 nm has a GPU core clock speed of 576 MHz, and the 896 MB of GDDR3 memory is set to run at 999 MHz through a 448-bit bus. It also is made up of 216 Stream Processors, 72 Texture Address Units, and 28 ROPs.

Compare those specifications to the GeForce GTX 960, which features a clock frequency of 1127 MHz and a GDDR5 memory frequency of 1750 MHz. It also features a 128-bit memory bus, and makes use of a 28 nm design. It is comprised of 1024 SPUs, 64 Texture Address Units, and 32 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960 120 Watts
GeForce GTX 260 216SP 55 nm 171 Watts
Difference: 51 Watts (43%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 960 will be 0% faster than the GeForce GTX 260 216SP 55 nm in general, because of its higher bandwidth. (explain)

GeForce GTX 960 112000 MB/sec
GeForce GTX 260 216SP 55 nm 111888 MB/sec
Difference: 112 (0%)

Texel Rate

The GeForce GTX 960 should be a lot (about 74%) more effective at texture filtering than the GeForce GTX 260 216SP 55 nm. (explain)

GeForce GTX 960 72128 Mtexels/sec
GeForce GTX 260 216SP 55 nm 41472 Mtexels/sec
Difference: 30656 (74%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 960 is superior to the GeForce GTX 260 216SP 55 nm, and very much so. (explain)

GeForce GTX 960 36064 Mpixels/sec
GeForce GTX 260 216SP 55 nm 16128 Mpixels/sec
Difference: 19936 (124%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 260 216SP 55 nm

Amazon.com

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GeForce GTX 960

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 260 216SP 55 nm GeForce GTX 960
Manufacturer nVidia nVidia
Year December 22, 2008 January 2015
Code Name G200b GM206
Memory 896 MB 2048 MB
Core Speed 576 MHz 1127 MHz
Memory Speed 1998 MHz 7000 MHz
Power (Max TDP) 171 watts 120 watts
Bandwidth 111888 MB/sec 112000 MB/sec
Texel Rate 41472 Mtexels/sec 72128 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 36064 Mpixels/sec
Unified Shaders 216 1024
Texture Mapping Units 72 64
Render Output Units 28 32
Bus Type GDDR3 GDDR5
Bus Width 448-bit 128-bit
Fab Process 55 nm 28 nm
Transistors 1400 million 2940 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be transported past the external memory interface in one second. It's calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 260 216SP 55 nm

Amazon.com

Check prices at:

GeForce GTX 960

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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