Compare any two graphics cards:
GeForce 8800 GT 512MB vs Radeon HD 5670
IntroThe GeForce 8800 GT 512MB has a core clock frequency of 600 MHz and a GDDR3 memory frequency of 900 MHz. It also features a 256-bit bus, and uses a 65 nm design. It features 112 SPUs, 56 TAUs, and 16 Raster Operation Units.Compare all of that to the Radeon HD 5670, which uses a 40 nm design. ATi has clocked the core frequency at 775 MHz. The GDDR5 RAM is set to run at a frequency of 1000 MHz on this specific model. It features 400(80x5) SPUs along with 20 TAUs and 8 ROPs.
Battlefield Bad Company 2
Left4Dead 2
Mass Effect 2
Supreme Commander 2
Radeon HD 5670 wins(Based entirely on the benchmarks listed above)When combining all game benchmark scores on this page together, the Radeon HD 5670 wins overall, by 7 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 5670 should in theory be a bit faster than the GeForce 8800 GT 512MB overall. (explain)
Texel RateThe GeForce 8800 GT 512MB should be quite a bit (about 117%) faster with regards to AF than the Radeon HD 5670. (explain)
Pixel RateThe GeForce 8800 GT 512MB will be much (approximately 55%) more effective at FSAA than the Radeon HD 5670, and also will be capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be transferred over the external memory interface in one second. It's calculated by multiplying the card's interface width by its memory speed. In the case of DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
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Comments
One Response to “GeForce 8800 GT 512MB vs Radeon HD 5670”[...] 49 Originally Posted by Ali Man Try to increase your budget a bit and get a 5670. bro where in the world is 5670 better then 8800gt or 4850??? not in texel rate not in the pixel rate, just bandwith wo bhi by small value GeForce 8800 GT 512MB vs Radeon HD 5670 – Performance Comparison Benchmarks @ Hardware Compare [...]