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GeForce 9800 GX2 vs GeForce GTX 960

Intro

The GeForce 9800 GX2 makes use of a 65 nm design. nVidia has clocked the core frequency at 600 MHz. The GDDR3 memory runs at a speed of 1000 MHz on this specific model. It features 128 SPUs along with 64 Texture Address Units and 16 ROPs.

Compare that to the GeForce GTX 960, which has a core clock frequency of 1127 MHz and a GDDR5 memory frequency of 1750 MHz. It also makes use of a 128-bit bus, and makes use of a 28 nm design. It is comprised of 1024 SPUs, 64 Texture Address Units, and 32 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960 120 Watts
GeForce 9800 GX2 197 Watts
Difference: 77 Watts (64%)

Memory Bandwidth

The GeForce 9800 GX2 should theoretically perform a bit faster than the GeForce GTX 960 in general. (explain)

GeForce 9800 GX2 128000 MB/sec
GeForce GTX 960 112000 MB/sec
Difference: 16000 (14%)

Texel Rate

The GeForce 9800 GX2 will be just a bit (approximately 6%) better at texture filtering than the GeForce GTX 960. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
GeForce GTX 960 72128 Mtexels/sec
Difference: 4672 (6%)

Pixel Rate

The GeForce GTX 960 should be quite a bit (more or less 88%) faster with regards to FSAA than the GeForce 9800 GX2, and should be able to handle higher screen resolutions without slowing down too much. (explain)

GeForce GTX 960 36064 Mpixels/sec
GeForce 9800 GX2 19200 Mpixels/sec
Difference: 16864 (88%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

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GeForce GTX 960

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 GeForce GTX 960
Manufacturer nVidia nVidia
Year Mar 2008 January 2015
Code Name G92 GM206
Memory 512 MB (x2) 2048 MB
Core Speed 600 MHz (x2) 1127 MHz
Memory Speed 2000 MHz (x2) 7000 MHz
Power (Max TDP) 197 watts 120 watts
Bandwidth 128000 MB/sec 112000 MB/sec
Texel Rate 76800 Mtexels/sec 72128 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 36064 Mpixels/sec
Unified Shaders 128 (x2) 1024
Texture Mapping Units 64 (x2) 64
Render Output Units 16 (x2) 32
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 128-bit
Fab Process 65 nm 28 nm
Transistors 754 million 2940 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transported across the external memory interface in a second. It is calculated by multiplying the card's interface width by its memory speed. If the card has DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GTX 960

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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