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GeForce GTX 960 vs Radeon HD 3870 X2 1GB

Intro

The GeForce GTX 960 features a core clock frequency of 1127 MHz and a GDDR5 memory speed of 1750 MHz. It also uses a 128-bit memory bus, and makes use of a 28 nm design. It is comprised of 1024 SPUs, 64 TAUs, and 32 ROPs.

Compare those specs to the Radeon HD 3870 X2 1GB, which comes with core speeds of 825 MHz on the GPU, and 1126 MHz on the 1024 MB of GDDR4 memory. It features 320(64x5) SPUs as well as 16 TAUs and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

In theory, the Radeon HD 3870 X2 1GB will be 29% quicker than the GeForce GTX 960 overall, because of its greater bandwidth. (explain)

Radeon HD 3870 X2 1GB 144128 MB/sec
GeForce GTX 960 112000 MB/sec
Difference: 32128 (29%)

Texel Rate

The GeForce GTX 960 will be a lot (more or less 173%) more effective at AF than the Radeon HD 3870 X2 1GB. (explain)

GeForce GTX 960 72128 Mtexels/sec
Radeon HD 3870 X2 1GB 26400 Mtexels/sec
Difference: 45728 (173%)

Pixel Rate

The GeForce GTX 960 should be much (approximately 37%) faster with regards to FSAA than the Radeon HD 3870 X2 1GB, and should be capable of handling higher screen resolutions better. (explain)

GeForce GTX 960 36064 Mpixels/sec
Radeon HD 3870 X2 1GB 26400 Mpixels/sec
Difference: 9664 (37%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 960

Amazon.com

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Radeon HD 3870 X2 1GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960 Radeon HD 3870 X2 1GB
Manufacturer nVidia AMD
Year January 2015 Jan 28, 2008
Code Name GM206 R680
Memory 2048 MB 1024 MB (x2)
Core Speed 1127 MHz 825 MHz (x2)
Memory Speed 7000 MHz 2252 MHz (x2)
Power (Max TDP) 120 watts (Unknown) watts
Bandwidth 112000 MB/sec 144128 MB/sec
Texel Rate 72128 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 36064 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 1024 320(64x5) (x2)
Texture Mapping Units 64 16 (x2)
Render Output Units 32 16 (x2)
Bus Type GDDR5 GDDR4
Bus Width 128-bit 256-bit (x2)
Fab Process 28 nm 55 nm
Transistors 2940 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 12.0 DirectX 10.1
OpenGL Version OpenGL 4.5 OpenGL 3.0

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be moved across the external memory interface within a second. It is worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 960

Amazon.com

Check prices at:

Radeon HD 3870 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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