Compare any two graphics cards:
GeForce GTX 460 SE vs GeForce GTX 960
IntroThe GeForce GTX 460 SE features a GPU clock speed of 650 MHz, and the 1024 MB of GDDR5 RAM runs at 850 MHz through a 256-bit bus. It also features 288 Stream Processors, 48 Texture Address Units, and 32 ROPs.Compare those specifications to the GeForce GTX 960, which has a clock speed of 1127 MHz and a GDDR5 memory speed of 1750 MHz. It also features a 128-bit bus, and makes use of a 28 nm design. It features 1024 SPUs, 64 TAUs, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTX 960 should in theory be a little bit superior to the GeForce GTX 460 SE in general. (explain)
Texel RateThe GeForce GTX 960 will be a lot (about 131%) faster with regards to texture filtering than the GeForce GTX 460 SE. (explain)
Pixel RateThe GeForce GTX 960 is much (approximately 73%) faster with regards to anti-aliasing than the GeForce GTX 460 SE, and also will be capable of handling higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be transferred past the external memory interface in one second. The number is worked out by multiplying the bus width by its memory clock speed. If the card has DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels the video card could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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