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GeForce GTX 560 vs GeForce GTX 960

Intro

The GeForce GTX 560 makes use of a 40 nm design. nVidia has clocked the core frequency at 810 MHz. The GDDR5 memory works at a frequency of 1001 MHz on this specific model. It features 336 SPUs along with 56 TAUs and 32 ROPs.

Compare those specs to the GeForce GTX 960, which makes use of a 28 nm design. nVidia has clocked the core frequency at 1127 MHz. The GDDR5 RAM runs at a frequency of 1750 MHz on this card. It features 1024 SPUs along with 64 TAUs and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 960 7627 points
GeForce GTX 560 3030 points
Difference: 4597 (152%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960 120 Watts
GeForce GTX 560 150 Watts
Difference: 30 Watts (25%)

Memory Bandwidth

Theoretically, the GeForce GTX 560 should perform a small bit faster than the GeForce GTX 960 overall. (explain)

GeForce GTX 560 128128 MB/sec
GeForce GTX 960 112000 MB/sec
Difference: 16128 (14%)

Texel Rate

The GeForce GTX 960 is much (about 59%) more effective at anisotropic filtering than the GeForce GTX 560. (explain)

GeForce GTX 960 72128 Mtexels/sec
GeForce GTX 560 45360 Mtexels/sec
Difference: 26768 (59%)

Pixel Rate

The GeForce GTX 960 is a lot (about 39%) better at AA than the GeForce GTX 560, and also will be capable of handling higher screen resolutions without losing too much performance. (explain)

GeForce GTX 960 36064 Mpixels/sec
GeForce GTX 560 25920 Mpixels/sec
Difference: 10144 (39%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560

Amazon.com

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GeForce GTX 960

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 GeForce GTX 960
Manufacturer nVidia nVidia
Year May 2011 January 2015
Code Name GF114 GM206
Memory 1024 MB 2048 MB
Core Speed 810 MHz 1127 MHz
Memory Speed 4004 MHz 7000 MHz
Power (Max TDP) 150 watts 120 watts
Bandwidth 128128 MB/sec 112000 MB/sec
Texel Rate 45360 Mtexels/sec 72128 Mtexels/sec
Pixel Rate 25920 Mpixels/sec 36064 Mpixels/sec
Unified Shaders 336 1024
Texture Mapping Units 56 64
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 2940 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be transferred across the external memory interface in one second. It's calculated by multiplying the bus width by its memory speed. If the card has DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 560

Amazon.com

Check prices at:

GeForce GTX 960

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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