Compare any two graphics cards:
VS

GeForce GTX 560 vs GeForce GTX 960

Intro

The GeForce GTX 560 has a GPU core clock speed of 810 MHz, and the 1024 MB of GDDR5 RAM is set to run at 1001 MHz through a 256-bit bus. It also is comprised of 336 Stream Processors, 56 Texture Address Units, and 32 ROPs.

Compare all of that to the GeForce GTX 960, which has core speeds of 1127 MHz on the GPU, and 1750 MHz on the 2048 MB of GDDR5 memory. It features 1024 SPUs as well as 64 TAUs and 32 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 960 7627 points
GeForce GTX 560 3030 points
Difference: 4597 (152%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960 120 Watts
GeForce GTX 560 150 Watts
Difference: 30 Watts (25%)

Memory Bandwidth

Theoretically, the GeForce GTX 560 should perform a small bit faster than the GeForce GTX 960 in general. (explain)

GeForce GTX 560 128128 MB/sec
GeForce GTX 960 112000 MB/sec
Difference: 16128 (14%)

Texel Rate

The GeForce GTX 960 will be a lot (more or less 59%) better at anisotropic filtering than the GeForce GTX 560. (explain)

GeForce GTX 960 72128 Mtexels/sec
GeForce GTX 560 45360 Mtexels/sec
Difference: 26768 (59%)

Pixel Rate

The GeForce GTX 960 is much (more or less 39%) faster with regards to anti-aliasing than the GeForce GTX 560, and able to handle higher screen resolutions without slowing down too much. (explain)

GeForce GTX 960 36064 Mpixels/sec
GeForce GTX 560 25920 Mpixels/sec
Difference: 10144 (39%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 560

Amazon.com

Check prices at:

GeForce GTX 960

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 560 GeForce GTX 960
Manufacturer nVidia nVidia
Year May 2011 January 2015
Code Name GF114 GM206
Memory 1024 MB 2048 MB
Core Speed 810 MHz 1127 MHz
Memory Speed 4004 MHz 7000 MHz
Power (Max TDP) 150 watts 120 watts
Bandwidth 128128 MB/sec 112000 MB/sec
Texel Rate 45360 Mtexels/sec 72128 Mtexels/sec
Pixel Rate 25920 Mpixels/sec 36064 Mpixels/sec
Unified Shaders 336 1024
Texture Mapping Units 56 64
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 2940 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be transported across the external memory interface in one second. It's worked out by multiplying the interface width by its memory clock speed. If the card has DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 560

Amazon.com

Check prices at:

GeForce GTX 960

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield