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GeForce GTX 560 Ti 448 vs GeForce GTX 960

Intro

The GeForce GTX 560 Ti 448 makes use of a 40 nm design. nVidia has set the core speed at 732 MHz. The GDDR5 RAM runs at a speed of 900 MHz on this card. It features 448 SPUs along with 56 Texture Address Units and 40 ROPs.

Compare those specifications to the GeForce GTX 960, which has GPU core speed of 1127 MHz, and 2048 MB of GDDR5 RAM set to run at 1750 MHz through a 128-bit bus. It also features 1024 SPUs, 64 TAUs, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 960 7627 points
GeForce GTX 560 Ti 448 4200 points
Difference: 3427 (82%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960 120 Watts
GeForce GTX 560 Ti 448 210 Watts
Difference: 90 Watts (75%)

Memory Bandwidth

The GeForce GTX 560 Ti 448 should theoretically be quite a bit faster than the GeForce GTX 960 overall. (explain)

GeForce GTX 560 Ti 448 144000 MB/sec
GeForce GTX 960 112000 MB/sec
Difference: 32000 (29%)

Texel Rate

The GeForce GTX 960 is much (about 76%) faster with regards to anisotropic filtering than the GeForce GTX 560 Ti 448. (explain)

GeForce GTX 960 72128 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 31136 (76%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 960 is the winner, by a large margin. (explain)

GeForce GTX 960 36064 Mpixels/sec
GeForce GTX 560 Ti 448 29280 Mpixels/sec
Difference: 6784 (23%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti 448

Amazon.com

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GeForce GTX 960

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti 448 GeForce GTX 960
Manufacturer nVidia nVidia
Year December 2011 January 2015
Code Name GF110 GM206
Memory 1280 MB 2048 MB
Core Speed 732 MHz 1127 MHz
Memory Speed 3600 MHz 7000 MHz
Power (Max TDP) 210 watts 120 watts
Bandwidth 144000 MB/sec 112000 MB/sec
Texel Rate 40992 Mtexels/sec 72128 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 36064 Mpixels/sec
Unified Shaders 448 1024
Texture Mapping Units 56 64
Render Output Units 40 32
Bus Type GDDR5 GDDR5
Bus Width 320-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 2940 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be transported over the external memory interface in a second. The number is worked out by multiplying the card's bus width by its memory speed. If the card has DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

GeForce GTX 960

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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