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GeForce GTX 650 Ti vs GeForce GTX 960

Intro

The GeForce GTX 650 Ti features core speeds of 928 MHz on the GPU, and 1350 MHz on the 1024 MB of GDDR5 memory. It features 768 SPUs along with 64 Texture Address Units and 16 Rasterization Operator Units.

Compare all that to the GeForce GTX 960, which makes use of a 28 nm design. nVidia has set the core speed at 1127 MHz. The GDDR5 memory runs at a frequency of 1750 MHz on this model. It features 1024 SPUs as well as 64 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 960 7627 points
GeForce GTX 650 Ti 3434 points
Difference: 4193 (122%)

Ethereum Mining Hash Rate

GeForce GTX 960 11 Mh/s
GeForce GTX 650 Ti 10 Mh/s
Difference: 1 (10%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 Ti 110 Watts
GeForce GTX 960 120 Watts
Difference: 10 Watts (9%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 960 is 30% faster than the GeForce GTX 650 Ti in general, due to its greater data rate. (explain)

GeForce GTX 960 112000 MB/sec
GeForce GTX 650 Ti 86400 MB/sec
Difference: 25600 (30%)

Texel Rate

The GeForce GTX 960 is quite a bit (approximately 21%) faster with regards to texture filtering than the GeForce GTX 650 Ti. (explain)

GeForce GTX 960 72128 Mtexels/sec
GeForce GTX 650 Ti 59392 Mtexels/sec
Difference: 12736 (21%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 960 is superior to the GeForce GTX 650 Ti, and very much so. (explain)

GeForce GTX 960 36064 Mpixels/sec
GeForce GTX 650 Ti 14848 Mpixels/sec
Difference: 21216 (143%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 650 Ti

Amazon.com

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GeForce GTX 960

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 Ti GeForce GTX 960
Manufacturer nVidia nVidia
Year October 2012 January 2015
Code Name GK106 GM206
Memory 1024 MB 2048 MB
Core Speed 928 MHz 1127 MHz
Memory Speed 5400 MHz 7000 MHz
Power (Max TDP) 110 watts 120 watts
Bandwidth 86400 MB/sec 112000 MB/sec
Texel Rate 59392 Mtexels/sec 72128 Mtexels/sec
Pixel Rate 14848 Mpixels/sec 36064 Mpixels/sec
Unified Shaders 768 1024
Texture Mapping Units 64 64
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 2540 million 2940 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be transported past the external memory interface within a second. It is calculated by multiplying the bus width by its memory speed. If it uses DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 650 Ti

Amazon.com

Check prices at:

GeForce GTX 960

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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