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GeForce GTX 960 vs Radeon HD 7990

Intro

The GeForce GTX 960 makes use of a 28 nm design. nVidia has clocked the core speed at 1127 MHz. The GDDR5 memory is set to run at a speed of 1750 MHz on this specific model. It features 1024 SPUs as well as 64 TAUs and 32 ROPs.

Compare all of that to the Radeon HD 7990, which has clock speeds of 950 MHz on the GPU, and 1500 MHz on the 3072 MB of GDDR5 memory. It features 2048 SPUs along with 128 TAUs and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon HD 7990 15520 points
GeForce GTX 960 7627 points
Difference: 7893 (103%)

Zcash Mining Hash Rate

Radeon HD 7990 513 Sol/s
GeForce GTX 960 154 Sol/s
Difference: 359 (233%)

Ethereum Mining Hash Rate

Radeon HD 7990 32 Mh/s
GeForce GTX 960 11 Mh/s
Difference: 21 (191%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960 120 Watts
Radeon HD 7990 375 Watts
Difference: 255 Watts (213%)

Memory Bandwidth

In theory, the Radeon HD 7990 will be 414% faster than the GeForce GTX 960 overall, due to its higher bandwidth. (explain)

Radeon HD 7990 576000 MB/sec
GeForce GTX 960 112000 MB/sec
Difference: 464000 (414%)

Texel Rate

The Radeon HD 7990 should be much (about 237%) faster with regards to anisotropic filtering than the GeForce GTX 960. (explain)

Radeon HD 7990 243200 Mtexels/sec
GeForce GTX 960 72128 Mtexels/sec
Difference: 171072 (237%)

Pixel Rate

The Radeon HD 7990 will be much (about 69%) faster with regards to FSAA than the GeForce GTX 960, and also able to handle higher screen resolutions without losing too much performance. (explain)

Radeon HD 7990 60800 Mpixels/sec
GeForce GTX 960 36064 Mpixels/sec
Difference: 24736 (69%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 960

Amazon.com

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Radeon HD 7990

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960 Radeon HD 7990
Manufacturer nVidia AMD
Year January 2015 April 2013
Code Name GM206 Malta
Memory 2048 MB 3072 MB (x2)
Core Speed 1127 MHz 950 MHz (x2)
Memory Speed 7000 MHz 6000 MHz (x2)
Power (Max TDP) 120 watts 375 watts
Bandwidth 112000 MB/sec 576000 MB/sec
Texel Rate 72128 Mtexels/sec 243200 Mtexels/sec
Pixel Rate 36064 Mpixels/sec 60800 Mpixels/sec
Unified Shaders 1024 2048 (x2)
Texture Mapping Units 64 128 (x2)
Render Output Units 32 32 (x2)
Bus Type GDDR5 GDDR5
Bus Width 128-bit 384-bit (x2)
Fab Process 28 nm 28 nm
Transistors 2940 million 4313 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.1
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be moved over the external memory interface in a second. It's calculated by multiplying the bus width by its memory clock speed. In the case of DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 960

Amazon.com

Check prices at:

Radeon HD 7990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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