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GeForce GTX 960 vs Geforce GTX 770

Intro

The GeForce GTX 960 has clock speeds of 1127 MHz on the GPU, and 1750 MHz on the 2048 MB of GDDR5 RAM. It features 1024 SPUs as well as 64 TAUs and 32 Rasterization Operator Units.

Compare all that to the Geforce GTX 770, which uses a 28 nm design. nVidia has set the core frequency at 1046 MHz. The GDDR5 RAM is set to run at a speed of 1753 MHz on this specific card. It features 1536 SPUs as well as 128 TAUs and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 770 7854 points
GeForce GTX 960 7627 points
Difference: 227 (3%)

Zcash Mining Hash Rate

GeForce GTX 960 154 Sol/s
Geforce GTX 770 70 Sol/s
Difference: 84 (120%)

Ethereum Mining Hash Rate

Geforce GTX 770 14 Mh/s
GeForce GTX 960 11 Mh/s
Difference: 3 (27%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960 120 Watts
Geforce GTX 770 230 Watts
Difference: 110 Watts (92%)

Memory Bandwidth

Theoretically speaking, the Geforce GTX 770 is 100% faster than the GeForce GTX 960 overall, because of its higher bandwidth. (explain)

Geforce GTX 770 224384 MB/sec
GeForce GTX 960 112000 MB/sec
Difference: 112384 (100%)

Texel Rate

The Geforce GTX 770 will be a lot (approximately 86%) faster with regards to anisotropic filtering than the GeForce GTX 960. (explain)

Geforce GTX 770 133888 Mtexels/sec
GeForce GTX 960 72128 Mtexels/sec
Difference: 61760 (86%)

Pixel Rate

The GeForce GTX 960 is just a bit (more or less 8%) better at FSAA than the Geforce GTX 770, and also should be capable of handling higher screen resolutions without slowing down too much. (explain)

GeForce GTX 960 36064 Mpixels/sec
Geforce GTX 770 33472 Mpixels/sec
Difference: 2592 (8%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 960

Amazon.com

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Geforce GTX 770

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960 Geforce GTX 770
Manufacturer nVidia nVidia
Year January 2015 May 2013
Code Name GM206 GK104
Memory 2048 MB 2048 MB
Core Speed 1127 MHz 1046 MHz
Memory Speed 7000 MHz 7012 MHz
Power (Max TDP) 120 watts 230 watts
Bandwidth 112000 MB/sec 224384 MB/sec
Texel Rate 72128 Mtexels/sec 133888 Mtexels/sec
Pixel Rate 36064 Mpixels/sec 33472 Mpixels/sec
Unified Shaders 1024 1536
Texture Mapping Units 64 128
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 2940 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be transported over the external memory interface in a second. It's worked out by multiplying the bus width by its memory speed. If it uses DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 960

Amazon.com

Check prices at:

Geforce GTX 770

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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