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GeForce GTX 960 vs Radeon R9 270X

Intro

The GeForce GTX 960 features core speeds of 1127 MHz on the GPU, and 1750 MHz on the 2048 MB of GDDR5 RAM. It features 1024 SPUs as well as 64 TAUs and 32 Rasterization Operator Units.

Compare all of that to the Radeon R9 270X, which comes with GPU clock speed of 1000 MHz, and 2048 MB of GDDR5 RAM running at 1400 MHz through a 256-bit bus. It also features 1280 SPUs, 80 TAUs, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 960 7627 points
Radeon R9 270X 6590 points
Difference: 1037 (16%)

Zcash Mining Hash Rate

Radeon R9 270X 177 Sol/s
GeForce GTX 960 154 Sol/s
Difference: 23 (15%)

Ethereum Mining Hash Rate

Radeon R9 270X 18 Mh/s
GeForce GTX 960 11 Mh/s
Difference: 7 (64%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960 120 Watts
Radeon R9 270X 180 Watts
Difference: 60 Watts (50%)

Memory Bandwidth

In theory, the Radeon R9 270X should perform much faster than the GeForce GTX 960 overall. (explain)

Radeon R9 270X 179200 MB/sec
GeForce GTX 960 112000 MB/sec
Difference: 67200 (60%)

Texel Rate

The Radeon R9 270X is just a bit (approximately 11%) better at AF than the GeForce GTX 960. (explain)

Radeon R9 270X 80000 Mtexels/sec
GeForce GTX 960 72128 Mtexels/sec
Difference: 7872 (11%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 960 is the winner, but only just. (explain)

GeForce GTX 960 36064 Mpixels/sec
Radeon R9 270X 32000 Mpixels/sec
Difference: 4064 (13%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 960

Amazon.com

Check prices at:

Radeon R9 270X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960 Radeon R9 270X
Manufacturer nVidia AMD
Year January 2015 October 2013
Code Name GM206 Curacao XT
Memory 2048 MB 2048 MB
Core Speed 1127 MHz 1000 MHz
Memory Speed 7000 MHz 5600 MHz
Power (Max TDP) 120 watts 180 watts
Bandwidth 112000 MB/sec 179200 MB/sec
Texel Rate 72128 Mtexels/sec 80000 Mtexels/sec
Pixel Rate 36064 Mpixels/sec 32000 Mpixels/sec
Unified Shaders 1024 1280
Texture Mapping Units 64 80
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 2940 million 2800 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be transported across the external memory interface in a second. It's worked out by multiplying the card's bus width by its memory speed. If the card has DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 960

Amazon.com

Check prices at:

Radeon R9 270X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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