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GeForce GTX 960 vs GeForce GTX 980

Intro

The GeForce GTX 960 comes with a core clock speed of 1127 MHz and a GDDR5 memory frequency of 1750 MHz. It also makes use of a 128-bit bus, and makes use of a 28 nm design. It is made up of 1024 SPUs, 64 TAUs, and 32 Raster Operation Units.

Compare those specs to the GeForce GTX 980, which has a clock frequency of 1126 MHz and a GDDR5 memory frequency of 1750 MHz. It also makes use of a 256-bit bus, and uses a 28 nm design. It is made up of 2048 SPUs, 128 TAUs, and 64 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 13552 points
GeForce GTX 960 7627 points
Difference: 5925 (78%)

Zcash Mining Hash Rate

GeForce GTX 980 408 Sol/s
GeForce GTX 960 154 Sol/s
Difference: 254 (165%)

Ethereum Mining Hash Rate

GeForce GTX 980 20 Mh/s
GeForce GTX 960 11 Mh/s
Difference: 9 (82%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960 120 Watts
GeForce GTX 980 165 Watts
Difference: 45 Watts (38%)

Memory Bandwidth

In theory, the GeForce GTX 980 is 100% quicker than the GeForce GTX 960 in general, due to its greater bandwidth. (explain)

GeForce GTX 980 224000 MB/sec
GeForce GTX 960 112000 MB/sec
Difference: 112000 (100%)

Texel Rate

The GeForce GTX 980 should be a lot (about 100%) better at texture filtering than the GeForce GTX 960. (explain)

GeForce GTX 980 144128 Mtexels/sec
GeForce GTX 960 72128 Mtexels/sec
Difference: 72000 (100%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce GTX 980 is a better choice, by a large margin. (explain)

GeForce GTX 980 72064 Mpixels/sec
GeForce GTX 960 36064 Mpixels/sec
Difference: 36000 (100%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 960

Amazon.com

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GeForce GTX 980

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960 GeForce GTX 980
Manufacturer nVidia nVidia
Year January 2015 September 2014
Code Name GM206 GM204-400
Memory 2048 MB 4096 MB
Core Speed 1127 MHz 1126 MHz
Memory Speed 7000 MHz 7000 MHz
Power (Max TDP) 120 watts 165 watts
Bandwidth 112000 MB/sec 224000 MB/sec
Texel Rate 72128 Mtexels/sec 144128 Mtexels/sec
Pixel Rate 36064 Mpixels/sec 72064 Mpixels/sec
Unified Shaders 1024 2048
Texture Mapping Units 64 128
Render Output Units 32 64
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 2940 million 5200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be transferred past the external memory interface within a second. It's worked out by multiplying the interface width by the speed of its memory. If the card has DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 960

Amazon.com

Check prices at:

GeForce GTX 980

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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