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GeForce GTX 980 vs Radeon HD 6870

Intro

The GeForce GTX 980 has clock speeds of 1126 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 memory. It features 2048 SPUs along with 128 TAUs and 64 Rasterization Operator Units.

Compare all that to the Radeon HD 6870, which features a GPU core clock speed of 900 MHz, and 1024 MB of GDDR5 memory running at 1050 MHz through a 256-bit bus. It also is made up of 1120 SPUs, 56 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 13552 points
Radeon HD 6870 2870 points
Difference: 10682 (372%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6870 151 Watts
GeForce GTX 980 165 Watts
Difference: 14 Watts (9%)

Memory Bandwidth

In theory, the GeForce GTX 980 will be 67% quicker than the Radeon HD 6870 overall, because of its greater bandwidth. (explain)

GeForce GTX 980 224000 MB/sec
Radeon HD 6870 134400 MB/sec
Difference: 89600 (67%)

Texel Rate

The GeForce GTX 980 will be much (more or less 186%) more effective at texture filtering than the Radeon HD 6870. (explain)

GeForce GTX 980 144128 Mtexels/sec
Radeon HD 6870 50400 Mtexels/sec
Difference: 93728 (186%)

Pixel Rate

The GeForce GTX 980 should be quite a bit (approximately 150%) better at FSAA than the Radeon HD 6870, and also capable of handling higher resolutions without slowing down too much. (explain)

GeForce GTX 980 72064 Mpixels/sec
Radeon HD 6870 28800 Mpixels/sec
Difference: 43264 (150%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980

Amazon.com

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Radeon HD 6870

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980 Radeon HD 6870
Manufacturer nVidia AMD
Year September 2014 October 2010
Code Name GM204-400 Barts XT
Memory 4096 MB 1024 MB
Core Speed 1126 MHz 900 MHz
Memory Speed 7000 MHz 4200 MHz
Power (Max TDP) 165 watts 151 watts
Bandwidth 224000 MB/sec 134400 MB/sec
Texel Rate 144128 Mtexels/sec 50400 Mtexels/sec
Pixel Rate 72064 Mpixels/sec 28800 Mpixels/sec
Unified Shaders 2048 1120
Texture Mapping Units 128 56
Render Output Units 64 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 40 nm
Transistors 5200 million 1700 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 11.2 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transported over the external memory interface in one second. It is calculated by multiplying the card's interface width by its memory speed. In the case of DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 980

Amazon.com

Check prices at:

Radeon HD 6870

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

One Response to “GeForce GTX 980 vs Radeon HD 6870”
Lohk says:

Cool, thanks!
It helped me a lot to think about how much I should have to work in my computer. I have a HD6870 and I was thinking about this GTX980 and they look the same when we think "energy", but 14W... I should buy 550W e.e
THANKS

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