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GeForce GTX 470 vs GeForce GTX 980

Intro

The GeForce GTX 470 comes with core clock speeds of 607 MHz on the GPU, and 837 MHz on the 1280 MB of GDDR5 RAM. It features 448 SPUs as well as 56 Texture Address Units and 40 ROPs.

Compare those specs to the GeForce GTX 980, which comes with a GPU core clock speed of 1126 MHz, and 4096 MB of GDDR5 memory set to run at 1750 MHz through a 256-bit bus. It also is comprised of 2048 Stream Processors, 128 TAUs, and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 13552 points
GeForce GTX 470 2937 points
Difference: 10615 (361%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980 165 Watts
GeForce GTX 470 215 Watts
Difference: 50 Watts (30%)

Memory Bandwidth

In theory, the GeForce GTX 980 is 67% faster than the GeForce GTX 470 in general, because of its greater bandwidth. (explain)

GeForce GTX 980 224000 MB/sec
GeForce GTX 470 133920 MB/sec
Difference: 90080 (67%)

Texel Rate

The GeForce GTX 980 will be a lot (more or less 324%) faster with regards to texture filtering than the GeForce GTX 470. (explain)

GeForce GTX 980 144128 Mtexels/sec
GeForce GTX 470 33992 Mtexels/sec
Difference: 110136 (324%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce GTX 980 is a better choice, and very much so. (explain)

GeForce GTX 980 72064 Mpixels/sec
GeForce GTX 470 24280 Mpixels/sec
Difference: 47784 (197%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 470

Amazon.com

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GeForce GTX 980

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 470 GeForce GTX 980
Manufacturer nVidia nVidia
Year March 2010 September 2014
Code Name GF100 GM204-400
Memory 1280 MB 4096 MB
Core Speed 607 MHz 1126 MHz
Memory Speed 3348 MHz 7000 MHz
Power (Max TDP) 215 watts 165 watts
Bandwidth 133920 MB/sec 224000 MB/sec
Texel Rate 33992 Mtexels/sec 144128 Mtexels/sec
Pixel Rate 24280 Mpixels/sec 72064 Mpixels/sec
Unified Shaders 448 2048
Texture Mapping Units 56 128
Render Output Units 40 64
Bus Type GDDR5 GDDR5
Bus Width 320-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 5200 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be transferred over the external memory interface within a second. It is calculated by multiplying the interface width by its memory speed. If the card has DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 470

Amazon.com

Check prices at:

GeForce GTX 980

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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