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GeForce GTX 650 vs GeForce GTX 980

Intro

The GeForce GTX 650 features core speeds of 1058 MHz on the GPU, and 1250 MHz on the 1024 MB of GDDR5 RAM. It features 384 SPUs as well as 32 TAUs and 16 Rasterization Operator Units.

Compare all of that to the GeForce GTX 980, which comes with clock speeds of 1126 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 memory. It features 2048 SPUs along with 128 Texture Address Units and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 13552 points
GeForce GTX 650 2263 points
Difference: 11289 (499%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 64 Watts
GeForce GTX 980 165 Watts
Difference: 101 Watts (158%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 980 should in theory be a lot superior to the GeForce GTX 650 in general. (explain)

GeForce GTX 980 224000 MB/sec
GeForce GTX 650 80000 MB/sec
Difference: 144000 (180%)

Texel Rate

The GeForce GTX 980 will be a lot (about 326%) more effective at AF than the GeForce GTX 650. (explain)

GeForce GTX 980 144128 Mtexels/sec
GeForce GTX 650 33856 Mtexels/sec
Difference: 110272 (326%)

Pixel Rate

The GeForce GTX 980 should be much (approximately 326%) better at FSAA than the GeForce GTX 650, and able to handle higher screen resolutions without slowing down too much. (explain)

GeForce GTX 980 72064 Mpixels/sec
GeForce GTX 650 16928 Mpixels/sec
Difference: 55136 (326%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 650

Amazon.com

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GeForce GTX 980

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 GeForce GTX 980
Manufacturer nVidia nVidia
Year September 2012 September 2014
Code Name GK107 GM204-400
Memory 1024 MB 4096 MB
Core Speed 1058 MHz 1126 MHz
Memory Speed 5000 MHz 7000 MHz
Power (Max TDP) 64 watts 165 watts
Bandwidth 80000 MB/sec 224000 MB/sec
Texel Rate 33856 Mtexels/sec 144128 Mtexels/sec
Pixel Rate 16928 Mpixels/sec 72064 Mpixels/sec
Unified Shaders 384 2048
Texture Mapping Units 32 128
Render Output Units 16 64
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 1300 million 5200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be transported past the external memory interface in one second. It's worked out by multiplying the bus width by the speed of its memory. If the card has DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 650

Amazon.com

Check prices at:

GeForce GTX 980

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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