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GeForce GTX 650 Ti vs GeForce GTX 980

Intro

The GeForce GTX 650 Ti comes with core speeds of 928 MHz on the GPU, and 1350 MHz on the 1024 MB of GDDR5 RAM. It features 768 SPUs along with 64 Texture Address Units and 16 Rasterization Operator Units.

Compare all that to the GeForce GTX 980, which features core clock speeds of 1126 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 RAM. It features 2048 SPUs along with 128 Texture Address Units and 64 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 13552 points
GeForce GTX 650 Ti 3434 points
Difference: 10118 (295%)

Ethereum Mining Hash Rate

GeForce GTX 980 20 Mh/s
GeForce GTX 650 Ti 10 Mh/s
Difference: 10 (100%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 Ti 110 Watts
GeForce GTX 980 165 Watts
Difference: 55 Watts (50%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 980 is 159% quicker than the GeForce GTX 650 Ti overall, due to its greater data rate. (explain)

GeForce GTX 980 224000 MB/sec
GeForce GTX 650 Ti 86400 MB/sec
Difference: 137600 (159%)

Texel Rate

The GeForce GTX 980 should be much (about 143%) better at anisotropic filtering than the GeForce GTX 650 Ti. (explain)

GeForce GTX 980 144128 Mtexels/sec
GeForce GTX 650 Ti 59392 Mtexels/sec
Difference: 84736 (143%)

Pixel Rate

The GeForce GTX 980 will be quite a bit (about 385%) faster with regards to AA than the GeForce GTX 650 Ti, and also will be able to handle higher resolutions without slowing down too much. (explain)

GeForce GTX 980 72064 Mpixels/sec
GeForce GTX 650 Ti 14848 Mpixels/sec
Difference: 57216 (385%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 650 Ti

Amazon.com

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GeForce GTX 980

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 Ti GeForce GTX 980
Manufacturer nVidia nVidia
Year October 2012 September 2014
Code Name GK106 GM204-400
Memory 1024 MB 4096 MB
Core Speed 928 MHz 1126 MHz
Memory Speed 5400 MHz 7000 MHz
Power (Max TDP) 110 watts 165 watts
Bandwidth 86400 MB/sec 224000 MB/sec
Texel Rate 59392 Mtexels/sec 144128 Mtexels/sec
Pixel Rate 14848 Mpixels/sec 72064 Mpixels/sec
Unified Shaders 768 2048
Texture Mapping Units 64 128
Render Output Units 16 64
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 2540 million 5200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be moved past the external memory interface in one second. It is worked out by multiplying the interface width by its memory clock speed. If it uses DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 650 Ti

Amazon.com

Check prices at:

GeForce GTX 980

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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