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GeForce GTX 980 vs Geforce GTX 760

Intro

The GeForce GTX 980 makes use of a 28 nm design. nVidia has set the core speed at 1126 MHz. The GDDR5 RAM is set to run at a frequency of 1750 MHz on this specific card. It features 2048 SPUs as well as 128 TAUs and 64 Rasterization Operator Units.

Compare all that to the Geforce GTX 760, which features a clock frequency of 980 MHz and a GDDR5 memory frequency of 1502 MHz. It also uses a 256-bit memory bus, and uses a 28 nm design. It features 1152 SPUs, 96 TAUs, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 13552 points
Geforce GTX 760 5923 points
Difference: 7629 (129%)

Ethereum Mining Hash Rate

GeForce GTX 980 20 Mh/s
Geforce GTX 760 13 Mh/s
Difference: 7 (54%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980 165 Watts
Geforce GTX 760 170 Watts
Difference: 5 Watts (3%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 980 is 17% quicker than the Geforce GTX 760 overall, because of its higher bandwidth. (explain)

GeForce GTX 980 224000 MB/sec
Geforce GTX 760 192256 MB/sec
Difference: 31744 (17%)

Texel Rate

The GeForce GTX 980 should be a lot (more or less 53%) more effective at AF than the Geforce GTX 760. (explain)

GeForce GTX 980 144128 Mtexels/sec
Geforce GTX 760 94080 Mtexels/sec
Difference: 50048 (53%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 980 is superior to the Geforce GTX 760, and very much so. (explain)

GeForce GTX 980 72064 Mpixels/sec
Geforce GTX 760 31360 Mpixels/sec
Difference: 40704 (130%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980

Amazon.com

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Geforce GTX 760

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980 Geforce GTX 760
Manufacturer nVidia nVidia
Year September 2014 June 2013
Code Name GM204-400 GK104
Memory 4096 MB 2048 MB
Core Speed 1126 MHz 980 MHz
Memory Speed 7000 MHz 6008 MHz
Power (Max TDP) 165 watts 170 watts
Bandwidth 224000 MB/sec 192256 MB/sec
Texel Rate 144128 Mtexels/sec 94080 Mtexels/sec
Pixel Rate 72064 Mpixels/sec 31360 Mpixels/sec
Unified Shaders 2048 1152
Texture Mapping Units 128 96
Render Output Units 64 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 5200 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be moved across the external memory interface within a second. The number is calculated by multiplying the interface width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 980

Amazon.com

Check prices at:

Geforce GTX 760

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

One Response to “GeForce GTX 980 vs Geforce GTX 760”
KHAWAR ZAMAN says:

wow good comparision among two cards thanks for this love u admin.

i am gamer from pakistan

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