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GeForce GTX 980 vs Geforce GTX 760

Intro

The GeForce GTX 980 comes with a clock frequency of 1126 MHz and a GDDR5 memory speed of 1750 MHz. It also features a 256-bit memory bus, and uses a 28 nm design. It features 2048 SPUs, 128 TAUs, and 64 Raster Operation Units.

Compare all of that to the Geforce GTX 760, which has a clock frequency of 980 MHz and a GDDR5 memory frequency of 1502 MHz. It also features a 256-bit bus, and uses a 28 nm design. It features 1152 SPUs, 96 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 13552 points
Geforce GTX 760 5923 points
Difference: 7629 (129%)

Ethereum Mining Hash Rate

GeForce GTX 980 20 Mh/s
Geforce GTX 760 13 Mh/s
Difference: 7 (54%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980 165 Watts
Geforce GTX 760 170 Watts
Difference: 5 Watts (3%)

Memory Bandwidth

The GeForce GTX 980 should theoretically perform a bit faster than the Geforce GTX 760 in general. (explain)

GeForce GTX 980 224000 MB/sec
Geforce GTX 760 192256 MB/sec
Difference: 31744 (17%)

Texel Rate

The GeForce GTX 980 will be much (approximately 53%) faster with regards to anisotropic filtering than the Geforce GTX 760. (explain)

GeForce GTX 980 144128 Mtexels/sec
Geforce GTX 760 94080 Mtexels/sec
Difference: 50048 (53%)

Pixel Rate

The GeForce GTX 980 is a lot (about 130%) faster with regards to full screen anti-aliasing than the Geforce GTX 760, and also will be able to handle higher screen resolutions while still performing well. (explain)

GeForce GTX 980 72064 Mpixels/sec
Geforce GTX 760 31360 Mpixels/sec
Difference: 40704 (130%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980

Amazon.com

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Geforce GTX 760

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980 Geforce GTX 760
Manufacturer nVidia nVidia
Year September 2014 June 2013
Code Name GM204-400 GK104
Memory 4096 MB 2048 MB
Core Speed 1126 MHz 980 MHz
Memory Speed 7000 MHz 6008 MHz
Power (Max TDP) 165 watts 170 watts
Bandwidth 224000 MB/sec 192256 MB/sec
Texel Rate 144128 Mtexels/sec 94080 Mtexels/sec
Pixel Rate 72064 Mpixels/sec 31360 Mpixels/sec
Unified Shaders 2048 1152
Texture Mapping Units 128 96
Render Output Units 64 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 5200 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be transferred past the external memory interface in a second. The number is calculated by multiplying the card's interface width by its memory speed. In the case of DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 980

Amazon.com

Check prices at:

Geforce GTX 760

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

One Response to “GeForce GTX 980 vs Geforce GTX 760”
KHAWAR ZAMAN says:

wow good comparision among two cards thanks for this love u admin.

i am gamer from pakistan

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