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GeForce GTX 980 vs Radeon R7 240

Intro

The GeForce GTX 980 makes use of a 28 nm design. nVidia has set the core speed at 1126 MHz. The GDDR5 memory works at a speed of 1750 MHz on this specific model. It features 2048 SPUs along with 128 Texture Address Units and 64 ROPs.

Compare those specs to the Radeon R7 240, which has GPU core speed of 730 MHz, and 2048 MB of DDR3 RAM set to run at 900 MHz through a 128-bit bus. It also features 320 Stream Processors, 20 Texture Address Units, and 8 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 13552 points
Radeon R7 240 1218 points
Difference: 12334 (1013%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 240 30 Watts
GeForce GTX 980 165 Watts
Difference: 135 Watts (450%)

Memory Bandwidth

Performance-wise, the GeForce GTX 980 should theoretically be quite a bit better than the Radeon R7 240 overall. (explain)

GeForce GTX 980 224000 MB/sec
Radeon R7 240 28800 MB/sec
Difference: 195200 (678%)

Texel Rate

The GeForce GTX 980 will be much (more or less 887%) better at anisotropic filtering than the Radeon R7 240. (explain)

GeForce GTX 980 144128 Mtexels/sec
Radeon R7 240 14600 Mtexels/sec
Difference: 129528 (887%)

Pixel Rate

The GeForce GTX 980 should be quite a bit (about 1134%) better at FSAA than the Radeon R7 240, and should be capable of handling higher screen resolutions without losing too much performance. (explain)

GeForce GTX 980 72064 Mpixels/sec
Radeon R7 240 5840 Mpixels/sec
Difference: 66224 (1134%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980

Amazon.com

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Radeon R7 240

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980 Radeon R7 240
Manufacturer nVidia AMD
Year September 2014 October 2013
Code Name GM204-400 Oland PRO
Memory 4096 MB 2048 MB
Core Speed 1126 MHz 730 MHz
Memory Speed 7000 MHz 1800 MHz
Power (Max TDP) 165 watts 30 watts
Bandwidth 224000 MB/sec 28800 MB/sec
Texel Rate 144128 Mtexels/sec 14600 Mtexels/sec
Pixel Rate 72064 Mpixels/sec 5840 Mpixels/sec
Unified Shaders 2048 320
Texture Mapping Units 128 20
Render Output Units 64 8
Bus Type GDDR5 DDR3
Bus Width 256-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 5200 million 1040 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be moved past the external memory interface within a second. It's worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 980

Amazon.com

Check prices at:

Radeon R7 240

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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