Compare any two graphics cards:
VS

GeForce GTX 980 vs Radeon R7 260X

Intro

The GeForce GTX 980 features clock speeds of 1126 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 memory. It features 2048 SPUs as well as 128 Texture Address Units and 64 Rasterization Operator Units.

Compare those specs to the Radeon R7 260X, which comes with a core clock speed of 1100 MHz and a GDDR5 memory frequency of 1625 MHz. It also makes use of a 128-bit memory bus, and uses a 28 nm design. It is comprised of 896 SPUs, 56 Texture Address Units, and 16 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 13552 points
Radeon R7 260X 4381 points
Difference: 9171 (209%)

Ethereum Mining Hash Rate

GeForce GTX 980 20 Mh/s
Radeon R7 260X 14 Mh/s
Difference: 6 (43%)

Zcash Mining Hash Rate

GeForce GTX 980 408 Sol/s
Radeon R7 260X 95 Sol/s
Difference: 313 (329%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 260X 115 Watts
GeForce GTX 980 165 Watts
Difference: 50 Watts (43%)

Memory Bandwidth

The GeForce GTX 980, in theory, should perform a lot faster than the Radeon R7 260X overall. (explain)

GeForce GTX 980 224000 MB/sec
Radeon R7 260X 104000 MB/sec
Difference: 120000 (115%)

Texel Rate

The GeForce GTX 980 will be quite a bit (approximately 134%) more effective at AF than the Radeon R7 260X. (explain)

GeForce GTX 980 144128 Mtexels/sec
Radeon R7 260X 61600 Mtexels/sec
Difference: 82528 (134%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 980 is superior to the Radeon R7 260X, by far. (explain)

GeForce GTX 980 72064 Mpixels/sec
Radeon R7 260X 17600 Mpixels/sec
Difference: 54464 (309%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 980

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 980 Radeon R7 260X
Manufacturer nVidia AMD
Year September 2014 October 2013
Code Name GM204-400 Bonaire XTX
Memory 4096 MB 2048 MB
Core Speed 1126 MHz 1100 MHz
Memory Speed 7000 MHz 6500 MHz
Power (Max TDP) 165 watts 115 watts
Bandwidth 224000 MB/sec 104000 MB/sec
Texel Rate 144128 Mtexels/sec 61600 Mtexels/sec
Pixel Rate 72064 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 2048 896
Texture Mapping Units 128 56
Render Output Units 64 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 5200 million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of data (measured in MB per second) that can be transferred past the external memory interface in one second. It's worked out by multiplying the card's interface width by its memory speed. If the card has DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 980

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield