Compare any two graphics cards:
VS

GeForce GTX 980 vs Radeon R9 290

Intro

The GeForce GTX 980 has a GPU core speed of 1126 MHz, and the 4096 MB of GDDR5 memory is set to run at 1750 MHz through a 256-bit bus. It also features 2048 SPUs, 128 Texture Address Units, and 64 ROPs.

Compare those specifications to the Radeon R9 290, which has a core clock frequency of 800 MHz and a GDDR5 memory frequency of 1250 MHz. It also makes use of a 512-bit memory bus, and makes use of a 28 nm design. It is made up of 2560 SPUs, 160 TAUs, and 64 Raster Operation Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 13552 points
Radeon R9 290 9876 points
Difference: 3676 (37%)

Ethereum Mining Hash Rate

Radeon R9 290 29 Mh/s
GeForce GTX 980 20 Mh/s
Difference: 9 (45%)

Zcash Mining Hash Rate

GeForce GTX 980 408 Sol/s
Radeon R9 290 283 Sol/s
Difference: 125 (44%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980 165 Watts
Radeon R9 290 300 Watts
Difference: 135 Watts (82%)

Memory Bandwidth

Theoretically speaking, the Radeon R9 290 should perform a lot faster than the GeForce GTX 980 in general. (explain)

Radeon R9 290 320000 MB/sec
GeForce GTX 980 224000 MB/sec
Difference: 96000 (43%)

Texel Rate

The GeForce GTX 980 should be just a bit (approximately 13%) better at anisotropic filtering than the Radeon R9 290. (explain)

GeForce GTX 980 144128 Mtexels/sec
Radeon R9 290 128000 Mtexels/sec
Difference: 16128 (13%)

Pixel Rate

The GeForce GTX 980 should be much (about 41%) faster with regards to FSAA than the Radeon R9 290, and also should be capable of handling higher screen resolutions while still performing well. (explain)

GeForce GTX 980 72064 Mpixels/sec
Radeon R9 290 51200 Mpixels/sec
Difference: 20864 (41%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 980

Amazon.com

Check prices at:

Radeon R9 290

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 980 Radeon R9 290
Manufacturer nVidia AMD
Year September 2014 November 2013
Code Name GM204-400 Hawaii PRO
Memory 4096 MB 4096 MB
Core Speed 1126 MHz 800 MHz
Memory Speed 7000 MHz 5000 MHz
Power (Max TDP) 165 watts 300 watts
Bandwidth 224000 MB/sec 320000 MB/sec
Texel Rate 144128 Mtexels/sec 128000 Mtexels/sec
Pixel Rate 72064 Mpixels/sec 51200 Mpixels/sec
Unified Shaders 2048 2560
Texture Mapping Units 128 160
Render Output Units 64 64
Bus Type GDDR5 GDDR5
Bus Width 256-bit 512-bit
Fab Process 28 nm 28 nm
Transistors 5200 million 6200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be moved past the external memory interface within a second. It's worked out by multiplying the interface width by its memory speed. If it uses DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 980

Amazon.com

Check prices at:

Radeon R9 290

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield