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GeForce GTX 980 vs Radeon R7 250X

Intro

The GeForce GTX 980 comes with a core clock frequency of 1126 MHz and a GDDR5 memory speed of 1750 MHz. It also features a 256-bit memory bus, and uses a 28 nm design. It features 2048 SPUs, 128 TAUs, and 64 ROPs.

Compare that to the Radeon R7 250X, which makes use of a 28 nm design. AMD has clocked the core speed at 1000 MHz. The GDDR5 memory works at a frequency of 1125 MHz on this specific model. It features 640 SPUs as well as 40 TAUs and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 13552 points
Radeon R7 250X 2860 points
Difference: 10692 (374%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 250X 95 Watts
GeForce GTX 980 165 Watts
Difference: 70 Watts (74%)

Memory Bandwidth

The GeForce GTX 980 should theoretically be much faster than the Radeon R7 250X overall. (explain)

GeForce GTX 980 224000 MB/sec
Radeon R7 250X 72000 MB/sec
Difference: 152000 (211%)

Texel Rate

The GeForce GTX 980 should be quite a bit (approximately 260%) faster with regards to texture filtering than the Radeon R7 250X. (explain)

GeForce GTX 980 144128 Mtexels/sec
Radeon R7 250X 40000 Mtexels/sec
Difference: 104128 (260%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 980 is a better choice, and very much so. (explain)

GeForce GTX 980 72064 Mpixels/sec
Radeon R7 250X 16000 Mpixels/sec
Difference: 56064 (350%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980

Amazon.com

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Radeon R7 250X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980 Radeon R7 250X
Manufacturer nVidia AMD
Year September 2014 February 2014
Code Name GM204-400 Cape Verde XT
Memory 4096 MB 1024 MB
Core Speed 1126 MHz 1000 MHz
Memory Speed 7000 MHz 4500 MHz
Power (Max TDP) 165 watts 95 watts
Bandwidth 224000 MB/sec 72000 MB/sec
Texel Rate 144128 Mtexels/sec 40000 Mtexels/sec
Pixel Rate 72064 Mpixels/sec 16000 Mpixels/sec
Unified Shaders 2048 640
Texture Mapping Units 128 40
Render Output Units 64 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 5200 million 1500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be transported over the external memory interface within a second. It is worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 980

Amazon.com

Check prices at:

Radeon R7 250X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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