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GeForce GTX 980 vs GeForce GTX Titan Black

Intro

The GeForce GTX 980 makes use of a 28 nm design. nVidia has clocked the core frequency at 1126 MHz. The GDDR5 memory works at a speed of 1750 MHz on this model. It features 2048 SPUs as well as 128 Texture Address Units and 64 ROPs.

Compare those specs to the GeForce GTX Titan Black, which uses a 28 nm design. nVidia has set the core frequency at 889 MHz. The GDDR5 RAM works at a speed of 1750 MHz on this specific card. It features 2880 SPUs as well as 240 Texture Address Units and 48 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 13552 points
GeForce GTX Titan Black 11666 points
Difference: 1886 (16%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980 165 Watts
GeForce GTX Titan Black 250 Watts
Difference: 85 Watts (52%)

Memory Bandwidth

Performance-wise, the GeForce GTX Titan Black should theoretically be a lot superior to the GeForce GTX 980 in general. (explain)

GeForce GTX Titan Black 336000 MB/sec
GeForce GTX 980 224000 MB/sec
Difference: 112000 (50%)

Texel Rate

The GeForce GTX Titan Black will be much (about 48%) faster with regards to anisotropic filtering than the GeForce GTX 980. (explain)

GeForce GTX Titan Black 213360 Mtexels/sec
GeForce GTX 980 144128 Mtexels/sec
Difference: 69232 (48%)

Pixel Rate

The GeForce GTX 980 will be a lot (approximately 69%) more effective at anti-aliasing than the GeForce GTX Titan Black, and also will be capable of handling higher screen resolutions without losing too much performance. (explain)

GeForce GTX 980 72064 Mpixels/sec
GeForce GTX Titan Black 42672 Mpixels/sec
Difference: 29392 (69%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980

Amazon.com

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GeForce GTX Titan Black

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980 GeForce GTX Titan Black
Manufacturer nVidia nVidia
Year September 2014 February 2014
Code Name GM204-400 GK110-430
Memory 4096 MB 6144 MB
Core Speed 1126 MHz 889 MHz
Memory Speed 7000 MHz 7000 MHz
Power (Max TDP) 165 watts 250 watts
Bandwidth 224000 MB/sec 336000 MB/sec
Texel Rate 144128 Mtexels/sec 213360 Mtexels/sec
Pixel Rate 72064 Mpixels/sec 42672 Mpixels/sec
Unified Shaders 2048 2880
Texture Mapping Units 128 240
Render Output Units 64 48
Bus Type GDDR5 GDDR5
Bus Width 256-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 5200 million 7080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.4

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be moved over the external memory interface within a second. The number is worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 980

Amazon.com

Check prices at:

GeForce GTX Titan Black

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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