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GeForce GTX 980 vs GeForce GTX Titan Black

Intro

The GeForce GTX 980 has a GPU core speed of 1126 MHz, and the 4096 MB of GDDR5 RAM runs at 1750 MHz through a 256-bit bus. It also features 2048 Stream Processors, 128 Texture Address Units, and 64 Raster Operation Units.

Compare all that to the GeForce GTX Titan Black, which features core clock speeds of 889 MHz on the GPU, and 1750 MHz on the 6144 MB of GDDR5 memory. It features 2880 SPUs along with 240 TAUs and 48 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 13552 points
GeForce GTX Titan Black 11666 points
Difference: 1886 (16%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980 165 Watts
GeForce GTX Titan Black 250 Watts
Difference: 85 Watts (52%)

Memory Bandwidth

In theory, the GeForce GTX Titan Black should perform quite a bit faster than the GeForce GTX 980 in general. (explain)

GeForce GTX Titan Black 336000 MB/sec
GeForce GTX 980 224000 MB/sec
Difference: 112000 (50%)

Texel Rate

The GeForce GTX Titan Black is quite a bit (about 48%) better at texture filtering than the GeForce GTX 980. (explain)

GeForce GTX Titan Black 213360 Mtexels/sec
GeForce GTX 980 144128 Mtexels/sec
Difference: 69232 (48%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 980 is superior to the GeForce GTX Titan Black, and very much so. (explain)

GeForce GTX 980 72064 Mpixels/sec
GeForce GTX Titan Black 42672 Mpixels/sec
Difference: 29392 (69%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980

Amazon.com

Check prices at:

GeForce GTX Titan Black

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980 GeForce GTX Titan Black
Manufacturer nVidia nVidia
Year September 2014 February 2014
Code Name GM204-400 GK110-430
Memory 4096 MB 6144 MB
Core Speed 1126 MHz 889 MHz
Memory Speed 7000 MHz 7000 MHz
Power (Max TDP) 165 watts 250 watts
Bandwidth 224000 MB/sec 336000 MB/sec
Texel Rate 144128 Mtexels/sec 213360 Mtexels/sec
Pixel Rate 72064 Mpixels/sec 42672 Mpixels/sec
Unified Shaders 2048 2880
Texture Mapping Units 128 240
Render Output Units 64 48
Bus Type GDDR5 GDDR5
Bus Width 256-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 5200 million 7080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.4

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in MB per second) that can be transported over the external memory interface within a second. It is calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 980

Amazon.com

Check prices at:

GeForce GTX Titan Black

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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