Compare any two graphics cards:
GeForce 9600 GSO 768MB vs GeForce GTX 970
IntroThe GeForce 9600 GSO 768MB uses a 65 nm design. nVidia has clocked the core frequency at 550 MHz. The GDDR3 memory works at a speed of 800 MHz on this specific card. It features 96 SPUs along with 48 Texture Address Units and 12 Rasterization Operator Units.Compare those specifications to the GeForce GTX 970, which features a core clock frequency of 1050 MHz and a GDDR5 memory speed of 1750 MHz. It also makes use of a 256-bit memory bus, and uses a 28 nm design. It is made up of 1664 SPUs, 104 Texture Address Units, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GTX 970 should theoretically be quite a bit better than the GeForce 9600 GSO 768MB overall. (explain)
Texel RateThe GeForce GTX 970 is a lot (approximately 314%) better at AF than the GeForce 9600 GSO 768MB. (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce GTX 970 is superior to the GeForce 9600 GSO 768MB, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be transported over the external memory interface within a second. It's worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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