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GeForce 8800 Ultra vs GeForce GTX 260

Intro

The GeForce 8800 Ultra uses a 90 nm design. nVidia has clocked the core frequency at 612 MHz. The GDDR3 RAM runs at a speed of 1080 MHz on this specific model. It features 128 SPUs as well as 64 TAUs and 24 Rasterization Operator Units.

Compare those specifications to the GeForce GTX 260, which uses a 65 nm design. nVidia has clocked the core speed at 576 MHz. The GDDR3 RAM runs at a frequency of 999 MHz on this particular model. It features 192 SPUs as well as 64 Texture Address Units and 28 ROPs.

F.E.A.R. 2

Settings: Maximum Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Unknown (Source)
GeForce GTX 260 60 FPS
GeForce 8800 Ultra 46 FPS
Difference: 14 FPS (30%)

Fallout 3

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce GTX 260 74 FPS
GeForce 8800 Ultra 67 FPS
Difference: 7 FPS (10%)

Far Cry 2

Settings: Very High Qualty
AA: none
AF: none
Resolution: 1920x1200
Test Machine: Intel Core i7-920,3 x 2 GB Ram,Windows Vista Ultimate 32 Bit SP1 (Source)
GeForce GTX 260 53 FPS
GeForce 8800 Ultra 45 FPS
Difference: 8 FPS (18%)

Left4Dead

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce GTX 260 74 FPS
GeForce 8800 Ultra 59 FPS
Difference: 15 FPS (25%)

Tom Clancy's Endwar

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 260 24 FPS
GeForce 8800 Ultra 20 FPS
Difference: 4 FPS (20%)

Tom Clancy's H.A.W.X

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce GTX 260 47 FPS
GeForce 8800 Ultra 39 FPS
Difference: 8 FPS (21%)

GeForce GTX 260 wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the GeForce GTX 260 wins overall, by 56 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

GeForce GTX 260 332 FPS
GeForce 8800 Ultra 276 FPS
Difference: 56 FPS (20%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8800 Ultra 171 Watts
GeForce GTX 260 182 Watts
Difference: 11 Watts (6%)

Memory Bandwidth

Performance-wise, the GeForce GTX 260 should in theory be a small bit superior to the GeForce 8800 Ultra overall. (explain)

GeForce GTX 260 111888 MB/sec
GeForce 8800 Ultra 103680 MB/sec
Difference: 8208 (8%)

Texel Rate

The GeForce 8800 Ultra will be a bit (approximately 6%) faster with regards to AF than the GeForce GTX 260. (explain)

GeForce 8800 Ultra 39168 Mtexels/sec
GeForce GTX 260 36864 Mtexels/sec
Difference: 2304 (6%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 260 is a better choice, but only just. (explain)

GeForce GTX 260 16128 Mpixels/sec
GeForce 8800 Ultra 14688 Mpixels/sec
Difference: 1440 (10%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 8800 Ultra

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

GeForce GTX 260

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 8800 Ultra GeForce GTX 260
Manufacturer nVidia nVidia
Year May 2007 June 16, 2008
Code Name G80 G200
Fab Process 90 nm 65 nm
Bus PCIe x16 PCIe x16 2.0
Memory 768 MB 896 MB
Core Speed 612 MHz 576 MHz
Shader Speed 1500 MHz 1242 MHz
Memory Speed 1080 MHz 999 MHz
Unified Shaders 128 192
Texture Mapping Units 64 64
Render Output Units 24 28
Bus Type GDDR3 GDDR3
Bus Width 384-bit 448-bit
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.1
Power (Max TDP) 171 watts 182 watts
Shader Model 4.0 4.0
Bandwidth 103680 MB/sec 111888 MB/sec
Texel Rate 39168 Mtexels/sec 36864 Mtexels/sec
Pixel Rate 14688 Mpixels/sec 16128 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in MB per second) that can be transported over the external memory interface in one second. It's calculated by multiplying the card's bus width by the speed of its memory. If the card has DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

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