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GeForce GTX 970 vs Radeon HD 3870 X2 512MB

Intro

The GeForce GTX 970 uses a 28 nm design. nVidia has clocked the core frequency at 1050 MHz. The GDDR5 RAM is set to run at a frequency of 1750 MHz on this model. It features 1664 SPUs as well as 104 Texture Address Units and 64 ROPs.

Compare all of that to the Radeon HD 3870 X2 512MB, which features a clock frequency of 825 MHz and a GDDR3 memory speed of 900 MHz. It also makes use of a 256-bit memory bus, and makes use of a 55 nm design. It is made up of 320(64x5) SPUs, 16 Texture Address Units, and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

In theory, the GeForce GTX 970 will be 94% faster than the Radeon HD 3870 X2 512MB overall, because of its higher bandwidth. (explain)

GeForce GTX 970 224000 MB/sec
Radeon HD 3870 X2 512MB 115200 MB/sec
Difference: 108800 (94%)

Texel Rate

The GeForce GTX 970 will be much (approximately 314%) faster with regards to anisotropic filtering than the Radeon HD 3870 X2 512MB. (explain)

GeForce GTX 970 109200 Mtexels/sec
Radeon HD 3870 X2 512MB 26400 Mtexels/sec
Difference: 82800 (314%)

Pixel Rate

The GeForce GTX 970 should be much (approximately 155%) better at full screen anti-aliasing than the Radeon HD 3870 X2 512MB, and also should be capable of handling higher screen resolutions more effectively. (explain)

GeForce GTX 970 67200 Mpixels/sec
Radeon HD 3870 X2 512MB 26400 Mpixels/sec
Difference: 40800 (155%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 970

Amazon.com

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Radeon HD 3870 X2 512MB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 970 Radeon HD 3870 X2 512MB
Manufacturer nVidia AMD
Year September 2014 Jan 28, 2008
Code Name GM204-200 R680
Memory 4096 MB 512 MB (x2)
Core Speed 1050 MHz 825 MHz (x2)
Memory Speed 7000 MHz 1800 MHz (x2)
Power (Max TDP) 145 watts (Unknown) watts
Bandwidth 224000 MB/sec 115200 MB/sec
Texel Rate 109200 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 67200 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 1664 320(64x5) (x2)
Texture Mapping Units 104 16 (x2)
Render Output Units 64 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 256-bit 256-bit (x2)
Fab Process 28 nm 55 nm
Transistors 5200 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 11.2 DirectX 10.1
OpenGL Version OpenGL 4.5 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be transferred past the external memory interface in one second. It is calculated by multiplying the bus width by the speed of its memory. In the case of DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 970

Amazon.com

Check prices at:

Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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