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GeForce GTX 970 vs Radeon HD 4850 X2 1GB

Intro

The GeForce GTX 970 features core speeds of 1050 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 RAM. It features 1664 SPUs as well as 104 Texture Address Units and 64 ROPs.

Compare those specifications to the Radeon HD 4850 X2 1GB, which comes with a core clock speed of 625 MHz and a GDDR3 memory frequency of 993 MHz. It also makes use of a 256-bit bus, and uses a 55 nm design. It is comprised of 800(160x5) SPUs, 40 Texture Address Units, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 970 145 Watts
Radeon HD 4850 X2 1GB 250 Watts
Difference: 105 Watts (72%)

Memory Bandwidth

The GeForce GTX 970 should in theory be a lot faster than the Radeon HD 4850 X2 1GB in general. (explain)

GeForce GTX 970 224000 MB/sec
Radeon HD 4850 X2 1GB 127104 MB/sec
Difference: 96896 (76%)

Texel Rate

The GeForce GTX 970 is quite a bit (about 118%) more effective at AF than the Radeon HD 4850 X2 1GB. (explain)

GeForce GTX 970 109200 Mtexels/sec
Radeon HD 4850 X2 1GB 50000 Mtexels/sec
Difference: 59200 (118%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 970 is superior to the Radeon HD 4850 X2 1GB, and very much so. (explain)

GeForce GTX 970 67200 Mpixels/sec
Radeon HD 4850 X2 1GB 20000 Mpixels/sec
Difference: 47200 (236%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 970

Amazon.com

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Radeon HD 4850 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 970 Radeon HD 4850 X2 1GB
Manufacturer nVidia AMD
Year September 2014 Nov 7, 2008
Code Name GM204-200 R700
Memory 4096 MB 1024 MB (x2)
Core Speed 1050 MHz 625 MHz (x2)
Memory Speed 7000 MHz 1986 MHz (x2)
Power (Max TDP) 145 watts 250 watts
Bandwidth 224000 MB/sec 127104 MB/sec
Texel Rate 109200 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 67200 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 1664 800(160x5) (x2)
Texture Mapping Units 104 40 (x2)
Render Output Units 64 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 256-bit 256-bit (x2)
Fab Process 28 nm 55 nm
Transistors 5200 million 956 million
Bus PCIe 3.0 x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 11.2 DirectX 10.1
OpenGL Version OpenGL 4.5 OpenGL 3.0

Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be moved over the external memory interface in one second. It's worked out by multiplying the card's bus width by its memory speed. In the case of DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 970

Amazon.com

Check prices at:

Radeon HD 4850 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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