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GeForce 9500 GT DDR2 vs GeForce GTX 260

Intro

The GeForce 9500 GT DDR2 comes with a GPU core clock speed of 550 MHz, and the 256 MB of DDR2 memory runs at 500 MHz through a 128-bit bus. It also is comprised of 32 Stream Processors, 16 Texture Address Units, and 8 Raster Operation Units.

Compare those specs to the GeForce GTX 260, which comes with clock speeds of 576 MHz on the GPU, and 999 MHz on the 896 MB of GDDR3 memory. It features 192 SPUs along with 64 Texture Address Units and 28 Rasterization Operator Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9500 GT DDR2 50 Watts
GeForce GTX 260 182 Watts
Difference: 132 Watts (264%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 260 should be quite a bit faster than the GeForce 9500 GT DDR2 overall. (explain)

GeForce GTX 260 111888 MB/sec
GeForce 9500 GT DDR2 16000 MB/sec
Difference: 95888 (599%)

Texel Rate

The GeForce GTX 260 should be a lot (approximately 319%) more effective at anisotropic filtering than the GeForce 9500 GT DDR2. (explain)

GeForce GTX 260 36864 Mtexels/sec
GeForce 9500 GT DDR2 8800 Mtexels/sec
Difference: 28064 (319%)

Pixel Rate

The GeForce GTX 260 is much (approximately 267%) faster with regards to FSAA than the GeForce 9500 GT DDR2, and also should be capable of handling higher resolutions without slowing down too much. (explain)

GeForce GTX 260 16128 Mpixels/sec
GeForce 9500 GT DDR2 4400 Mpixels/sec
Difference: 11728 (267%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 9500 GT DDR2

Amazon.com

GeForce GTX 260

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9500 GT DDR2 GeForce GTX 260
Manufacturer nVidia nVidia
Year July 2008 June 16, 2008
Code Name G96a G200
Memory 256 MB 896 MB
Core Speed 550 MHz 576 MHz
Memory Speed 1000 MHz 1998 MHz
Power (Max TDP) 50 watts 182 watts
Bandwidth 16000 MB/sec 111888 MB/sec
Texel Rate 8800 Mtexels/sec 36864 Mtexels/sec
Pixel Rate 4400 Mpixels/sec 16128 Mpixels/sec
Unified Shaders 32 192
Texture Mapping Units 16 64
Render Output Units 8 28
Bus Type DDR2 GDDR3
Bus Width 128-bit 448-bit
Fab Process 65 nm 65 nm
Transistors 314 million 1400 million
Bus PCIe x16 2.0, PCI PCIe x16 2.0
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.1

Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be transferred past the external memory interface in one second. It's calculated by multiplying the card's interface width by its memory speed. If it uses DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

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