Compare any two graphics cards:
VS

GeForce GTS 450 vs GeForce GTX 970

Intro

The GeForce GTS 450 comes with a clock frequency of 783 MHz and a GDDR5 memory speed of 902 MHz. It also uses a 128-bit memory bus, and uses a 40 nm design. It is made up of 192 SPUs, 32 TAUs, and 16 ROPs.

Compare those specifications to the GeForce GTX 970, which comes with core clock speeds of 1050 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 RAM. It features 1664 SPUs along with 104 Texture Address Units and 64 Rasterization Operator Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 970 10867 points
GeForce GTS 450 1453 points
Difference: 9414 (648%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTS 450 106 Watts
GeForce GTX 970 145 Watts
Difference: 39 Watts (37%)

Memory Bandwidth

In theory, the GeForce GTX 970 is 288% quicker than the GeForce GTS 450 in general, due to its higher bandwidth. (explain)

GeForce GTX 970 224000 MB/sec
GeForce GTS 450 57728 MB/sec
Difference: 166272 (288%)

Texel Rate

The GeForce GTX 970 is a lot (about 336%) more effective at AF than the GeForce GTS 450. (explain)

GeForce GTX 970 109200 Mtexels/sec
GeForce GTS 450 25056 Mtexels/sec
Difference: 84144 (336%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 970 is superior to the GeForce GTS 450, by far. (explain)

GeForce GTX 970 67200 Mpixels/sec
GeForce GTS 450 12528 Mpixels/sec
Difference: 54672 (436%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTS 450

Amazon.com

Check prices at:

GeForce GTX 970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTS 450 GeForce GTX 970
Manufacturer nVidia nVidia
Year September 2010 September 2014
Code Name GF106 GM204-200
Memory 512 MB 4096 MB
Core Speed 783 MHz 1050 MHz
Memory Speed 3608 MHz 7000 MHz
Power (Max TDP) 106 watts 145 watts
Bandwidth 57728 MB/sec 224000 MB/sec
Texel Rate 25056 Mtexels/sec 109200 Mtexels/sec
Pixel Rate 12528 Mpixels/sec 67200 Mpixels/sec
Unified Shaders 192 1664
Texture Mapping Units 32 104
Render Output Units 16 64
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 1170 million 5200 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be transported across the external memory interface in a second. The number is calculated by multiplying the interface width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTS 450

Amazon.com

Check prices at:

GeForce GTX 970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield