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GeForce GTX 580 vs GeForce GTX 970

Intro

The GeForce GTX 580 comes with a clock frequency of 772 MHz and a GDDR5 memory frequency of 1002 MHz. It also makes use of a 384-bit memory bus, and uses a 40 nm design. It features 512 SPUs, 64 Texture Address Units, and 48 ROPs.

Compare all of that to the GeForce GTX 970, which comes with GPU clock speed of 1050 MHz, and 4096 MB of GDDR5 memory running at 1750 MHz through a 256-bit bus. It also is comprised of 1664 Stream Processors, 104 Texture Address Units, and 64 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 970 10867 points
GeForce GTX 580 4956 points
Difference: 5911 (119%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 970 145 Watts
GeForce GTX 580 244 Watts
Difference: 99 Watts (68%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 970 should theoretically be just a bit superior to the GeForce GTX 580 in general. (explain)

GeForce GTX 970 224000 MB/sec
GeForce GTX 580 192384 MB/sec
Difference: 31616 (16%)

Texel Rate

The GeForce GTX 970 is a lot (more or less 121%) more effective at texture filtering than the GeForce GTX 580. (explain)

GeForce GTX 970 109200 Mtexels/sec
GeForce GTX 580 49408 Mtexels/sec
Difference: 59792 (121%)

Pixel Rate

The GeForce GTX 970 will be a lot (more or less 81%) faster with regards to anti-aliasing than the GeForce GTX 580, and able to handle higher resolutions without losing too much performance. (explain)

GeForce GTX 970 67200 Mpixels/sec
GeForce GTX 580 37056 Mpixels/sec
Difference: 30144 (81%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 580

Amazon.com

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GeForce GTX 970

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 580 GeForce GTX 970
Manufacturer nVidia nVidia
Year November 2010 September 2014
Code Name GF110 GM204-200
Memory 1536 MB 4096 MB
Core Speed 772 MHz 1050 MHz
Memory Speed 4008 MHz 7000 MHz
Power (Max TDP) 244 watts 145 watts
Bandwidth 192384 MB/sec 224000 MB/sec
Texel Rate 49408 Mtexels/sec 109200 Mtexels/sec
Pixel Rate 37056 Mpixels/sec 67200 Mpixels/sec
Unified Shaders 512 1664
Texture Mapping Units 64 104
Render Output Units 48 64
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 5200 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be moved past the external memory interface in a second. It's worked out by multiplying the interface width by the speed of its memory. If the card has DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 580

Amazon.com

Check prices at:

GeForce GTX 970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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