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GeForce GTX 560 Ti 448 vs GeForce GTX 970

Intro

The GeForce GTX 560 Ti 448 comes with a GPU core speed of 732 MHz, and the 1280 MB of GDDR5 RAM runs at 900 MHz through a 320-bit bus. It also is made up of 448 SPUs, 56 Texture Address Units, and 40 ROPs.

Compare those specs to the GeForce GTX 970, which features GPU clock speed of 1050 MHz, and 4096 MB of GDDR5 RAM running at 1750 MHz through a 256-bit bus. It also is made up of 1664 SPUs, 104 Texture Address Units, and 64 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 970 10867 points
GeForce GTX 560 Ti 448 4200 points
Difference: 6667 (159%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 970 145 Watts
GeForce GTX 560 Ti 448 210 Watts
Difference: 65 Watts (45%)

Memory Bandwidth

The GeForce GTX 970 should in theory be quite a bit faster than the GeForce GTX 560 Ti 448 overall. (explain)

GeForce GTX 970 224000 MB/sec
GeForce GTX 560 Ti 448 144000 MB/sec
Difference: 80000 (56%)

Texel Rate

The GeForce GTX 970 is quite a bit (approximately 166%) more effective at texture filtering than the GeForce GTX 560 Ti 448. (explain)

GeForce GTX 970 109200 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 68208 (166%)

Pixel Rate

The GeForce GTX 970 should be much (approximately 130%) more effective at anti-aliasing than the GeForce GTX 560 Ti 448, and also able to handle higher resolutions better. (explain)

GeForce GTX 970 67200 Mpixels/sec
GeForce GTX 560 Ti 448 29280 Mpixels/sec
Difference: 37920 (130%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti 448

Amazon.com

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GeForce GTX 970

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti 448 GeForce GTX 970
Manufacturer nVidia nVidia
Year December 2011 September 2014
Code Name GF110 GM204-200
Memory 1280 MB 4096 MB
Core Speed 732 MHz 1050 MHz
Memory Speed 3600 MHz 7000 MHz
Power (Max TDP) 210 watts 145 watts
Bandwidth 144000 MB/sec 224000 MB/sec
Texel Rate 40992 Mtexels/sec 109200 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 67200 Mpixels/sec
Unified Shaders 448 1664
Texture Mapping Units 56 104
Render Output Units 40 64
Bus Type GDDR5 GDDR5
Bus Width 320-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 5200 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be transferred past the external memory interface in a second. The number is worked out by multiplying the bus width by its memory clock speed. If the card has DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

GeForce GTX 970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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