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GeForce GTX 280 vs Radeon HD 5830

Intro

The GeForce GTX 280 comes with a GPU clock speed of 602 MHz, and the 1024 MB of GDDR3 RAM is set to run at 1107 MHz through a 512-bit bus. It also is comprised of 240 Stream Processors, 80 TAUs, and 32 ROPs.

Compare those specs to the Radeon HD 5830, which comes with a clock speed of 800 MHz and a GDDR5 memory frequency of 1000 MHz. It also makes use of a 256-bit bus, and uses a 40 nm design. It features 1120(224x5) SPUs, 56 Texture Address Units, and 16 Raster Operation Units.

Avatar

Settings: Ultra High Quality
AA: 8x
AF: none
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5830 41 FPS
GeForce GTX 280 38 FPS
Difference: 3 FPS (8%)

Battlefield Bad Company 2

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 280 36 FPS
Radeon HD 5830 35 FPS
Difference: 1 FPS (3%)

Left4Dead 2

Settings: Very High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5830 81 FPS
GeForce GTX 280 80 FPS
Difference: 1 FPS (1%)

Mass Effect 2

Settings: Maximum Quality
AA: none
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 280 117 FPS
Radeon HD 5830 97 FPS
Difference: 20 FPS (21%)

Supreme Commander 2

Settings: High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5830 65 FPS
GeForce GTX 280 38 FPS
Difference: 27 FPS (71%)

Radeon HD 5830 wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the Radeon HD 5830 wins overall, by 10 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

Radeon HD 5830 319 FPS
GeForce GTX 280 309 FPS
Difference: 10 FPS (3%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 5830 175 Watts
GeForce GTX 280 236 Watts
Difference: 61 Watts (35%)

Memory Bandwidth

Theoretically, the GeForce GTX 280 should perform a small bit faster than the Radeon HD 5830 in general. (explain)

GeForce GTX 280 141696 MB/sec
Radeon HD 5830 128000 MB/sec
Difference: 13696 (11%)

Texel Rate

The GeForce GTX 280 will be just a bit (about 8%) faster with regards to texture filtering than the Radeon HD 5830. (explain)

GeForce GTX 280 48160 Mtexels/sec
Radeon HD 5830 44800 Mtexels/sec
Difference: 3360 (8%)

Pixel Rate

The GeForce GTX 280 should be a lot (about 51%) more effective at full screen anti-aliasing than the Radeon HD 5830, and also able to handle higher resolutions without losing too much performance. (explain)

GeForce GTX 280 19264 Mpixels/sec
Radeon HD 5830 12800 Mpixels/sec
Difference: 6464 (51%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 280

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 5830

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 280 Radeon HD 5830
Manufacturer nVidia ATi
Year June 17, 2008 February 25, 2010
Code Name G200 Cypress LE
Fab Process 65 nm 40 nm
Bus PCIe x16 2.0 PCIe 2.1 x16
Memory 1024 MB 1024 MB
Core Speed 602 MHz 800 MHz
Shader Speed 1296 MHz (N/A) MHz
Memory Speed 1107 MHz 1000 MHz
Unified Shaders 240 1120(224x5)
Texture Mapping Units 80 56
Render Output Units 32 16
Bus Type GDDR3 GDDR5
Bus Width 512-bit 256-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 3.2
Power (Max TDP) 236 watts 175 watts
Shader Model 4.0 5.0
Bandwidth 141696 MB/sec 128000 MB/sec
Texel Rate 48160 Mtexels/sec 44800 Mtexels/sec
Pixel Rate 19264 Mpixels/sec 12800 Mpixels/sec

Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transported over the external memory interface in a second. The number is calculated by multiplying the bus width by the speed of its memory. If the card has DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

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