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GeForce GTX 295 vs Radeon R9 295X2

Intro

The GeForce GTX 295 uses a 55 nm design. nVidia has clocked the core frequency at 576 MHz. The GDDR3 RAM works at a frequency of 999 MHz on this specific model. It features 240 SPUs as well as 80 TAUs and 28 ROPs.

Compare those specs to the Radeon R9 295X2, which uses a 28 nm design. AMD has clocked the core frequency at 1018 MHz. The GDDR5 RAM works at a frequency of 1250 MHz on this specific model. It features 2816 SPUs as well as 176 TAUs and 64 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 295 289 Watts
Radeon R9 295X2 500 Watts
Difference: 211 Watts (73%)

Memory Bandwidth

In theory, the Radeon R9 295X2 should perform much faster than the GeForce GTX 295 in general. (explain)

Radeon R9 295X2 640000 MB/sec
GeForce GTX 295 223776 MB/sec
Difference: 416224 (186%)

Texel Rate

The Radeon R9 295X2 will be quite a bit (about 289%) better at texture filtering than the GeForce GTX 295. (explain)

Radeon R9 295X2 358336 Mtexels/sec
GeForce GTX 295 92160 Mtexels/sec
Difference: 266176 (289%)

Pixel Rate

The Radeon R9 295X2 should be quite a bit (approximately 304%) better at full screen anti-aliasing than the GeForce GTX 295, and should be able to handle higher screen resolutions without slowing down too much. (explain)

Radeon R9 295X2 130304 Mpixels/sec
GeForce GTX 295 32256 Mpixels/sec
Difference: 98048 (304%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 295

Amazon.com

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Radeon R9 295X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 295 Radeon R9 295X2
Manufacturer nVidia AMD
Year January 8, 2009 April 2014
Code Name G200b Vesuvius
Memory 896 MB (x2) 4096 MB (x2)
Core Speed 576 MHz (x2) 1018 MHz (x2)
Memory Speed 1998 MHz (x2) 5000 MHz (x2)
Power (Max TDP) 289 watts 500 watts
Bandwidth 223776 MB/sec 640000 MB/sec
Texel Rate 92160 Mtexels/sec 358336 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 130304 Mpixels/sec
Unified Shaders 240 (x2) 2816 (x2)
Texture Mapping Units 80 (x2) 176 (x2)
Render Output Units 28 (x2) 64 (x2)
Bus Type GDDR3 GDDR5
Bus Width 448-bit (x2) 512-bit (x2)
Fab Process 55 nm 28 nm
Transistors 1400 million 6200 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.2
OpenGL Version OpenGL 3.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be transferred across the external memory interface within a second. It's worked out by multiplying the bus width by the speed of its memory. If it uses DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 295

Amazon.com

Check prices at:

Radeon R9 295X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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