Compare any two graphics cards:
VS

GeForce GT 320 vs Radeon R9 295X2

Intro

The GeForce GT 320 makes use of a 40 nm design. nVidia has clocked the core frequency at 540 MHz. The GDDR3 RAM works at a speed of 790 MHz on this particular card. It features 72 SPUs as well as 24 TAUs and 8 ROPs.

Compare those specs to the Radeon R9 295X2, which comes with a clock frequency of 1018 MHz and a GDDR5 memory frequency of 1250 MHz. It also features a 512-bit memory bus, and uses a 28 nm design. It features 2816 SPUs, 176 Texture Address Units, and 64 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 320 43 Watts
Radeon R9 295X2 500 Watts
Difference: 457 Watts (1063%)

Memory Bandwidth

Performance-wise, the Radeon R9 295X2 should theoretically be much superior to the GeForce GT 320 overall. (explain)

Radeon R9 295X2 640000 MB/sec
GeForce GT 320 25280 MB/sec
Difference: 614720 (2432%)

Texel Rate

The Radeon R9 295X2 is quite a bit (approximately 2665%) more effective at anisotropic filtering than the GeForce GT 320. (explain)

Radeon R9 295X2 358336 Mtexels/sec
GeForce GT 320 12960 Mtexels/sec
Difference: 345376 (2665%)

Pixel Rate

The Radeon R9 295X2 is a lot (approximately 2916%) better at FSAA than the GeForce GT 320, and also should be able to handle higher resolutions more effectively. (explain)

Radeon R9 295X2 130304 Mpixels/sec
GeForce GT 320 4320 Mpixels/sec
Difference: 125984 (2916%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce GT 320

Amazon.com

Check prices at:

Radeon R9 295X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GT 320 Radeon R9 295X2
Manufacturer nVidia AMD
Year February 2010 April 2014
Code Name GT215 Vesuvius
Memory 1024 MB 4096 MB (x2)
Core Speed 540 MHz 1018 MHz (x2)
Memory Speed 1580 MHz 5000 MHz (x2)
Power (Max TDP) 43 watts 500 watts
Bandwidth 25280 MB/sec 640000 MB/sec
Texel Rate 12960 Mtexels/sec 358336 Mtexels/sec
Pixel Rate 4320 Mpixels/sec 130304 Mpixels/sec
Unified Shaders 72 2816 (x2)
Texture Mapping Units 24 176 (x2)
Render Output Units 8 64 (x2)
Bus Type GDDR3 GDDR5
Bus Width 128-bit 512-bit (x2)
Fab Process 40 nm 28 nm
Transistors 727 million 6200 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 10.1 DirectX 11.2
OpenGL Version OpenGL 3.3 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be moved past the external memory interface in a second. It's worked out by multiplying the bus width by its memory speed. In the case of DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce GT 320

Amazon.com

Check prices at:

Radeon R9 295X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield