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GeForce GT 430 vs Radeon R9 295X2

Intro

The GeForce GT 430 features a GPU core clock speed of 700 MHz, and the 512 MB of GDDR3 memory runs at 900 MHz through a 128-bit bus. It also is made up of 96 SPUs, 16 Texture Address Units, and 4 ROPs.

Compare those specs to the Radeon R9 295X2, which makes use of a 28 nm design. AMD has clocked the core frequency at 1018 MHz. The GDDR5 memory runs at a frequency of 1250 MHz on this specific model. It features 2816 SPUs along with 176 TAUs and 64 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 430 60 Watts
Radeon R9 295X2 500 Watts
Difference: 440 Watts (733%)

Memory Bandwidth

Theoretically, the Radeon R9 295X2 should be much faster than the GeForce GT 430 in general. (explain)

Radeon R9 295X2 640000 MB/sec
GeForce GT 430 28800 MB/sec
Difference: 611200 (2122%)

Texel Rate

The Radeon R9 295X2 will be a lot (about 3099%) better at texture filtering than the GeForce GT 430. (explain)

Radeon R9 295X2 358336 Mtexels/sec
GeForce GT 430 11200 Mtexels/sec
Difference: 347136 (3099%)

Pixel Rate

If using high levels of AA is important to you, then the Radeon R9 295X2 is a better choice, by a large margin. (explain)

Radeon R9 295X2 130304 Mpixels/sec
GeForce GT 430 2800 Mpixels/sec
Difference: 127504 (4554%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GT 430

Amazon.com

Check prices at:

Radeon R9 295X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 430 Radeon R9 295X2
Manufacturer nVidia AMD
Year October 2010 April 2014
Code Name GF108 Vesuvius
Memory 512 MB 4096 MB (x2)
Core Speed 700 MHz 1018 MHz (x2)
Memory Speed 1800 MHz 5000 MHz (x2)
Power (Max TDP) 60 watts 500 watts
Bandwidth 28800 MB/sec 640000 MB/sec
Texel Rate 11200 Mtexels/sec 358336 Mtexels/sec
Pixel Rate 2800 Mpixels/sec 130304 Mpixels/sec
Unified Shaders 96 2816 (x2)
Texture Mapping Units 16 176 (x2)
Render Output Units 4 64 (x2)
Bus Type GDDR3 GDDR5
Bus Width 128-bit 512-bit (x2)
Fab Process 40 nm 28 nm
Transistors 585 million 6200 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be transported past the external memory interface in a second. It's calculated by multiplying the card's bus width by its memory speed. If it uses DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GT 430

Amazon.com

Check prices at:

Radeon R9 295X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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