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GeForce GTS 450 vs Radeon R9 295X2

Intro

The GeForce GTS 450 has clock speeds of 783 MHz on the GPU, and 902 MHz on the 512 MB of GDDR5 memory. It features 192 SPUs as well as 32 TAUs and 16 Rasterization Operator Units.

Compare all that to the Radeon R9 295X2, which comes with a GPU core clock speed of 1018 MHz, and 4096 MB of GDDR5 RAM running at 1250 MHz through a 512-bit bus. It also is comprised of 2816 Stream Processors, 176 Texture Address Units, and 64 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 295X2 21205 points
GeForce GTS 450 1453 points
Difference: 19752 (1359%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTS 450 106 Watts
Radeon R9 295X2 500 Watts
Difference: 394 Watts (372%)

Memory Bandwidth

Theoretically, the Radeon R9 295X2 should be a lot faster than the GeForce GTS 450 overall. (explain)

Radeon R9 295X2 640000 MB/sec
GeForce GTS 450 57728 MB/sec
Difference: 582272 (1009%)

Texel Rate

The Radeon R9 295X2 will be a lot (about 1330%) better at anisotropic filtering than the GeForce GTS 450. (explain)

Radeon R9 295X2 358336 Mtexels/sec
GeForce GTS 450 25056 Mtexels/sec
Difference: 333280 (1330%)

Pixel Rate

The Radeon R9 295X2 will be much (approximately 940%) better at AA than the GeForce GTS 450, and should be capable of handling higher screen resolutions more effectively. (explain)

Radeon R9 295X2 130304 Mpixels/sec
GeForce GTS 450 12528 Mpixels/sec
Difference: 117776 (940%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTS 450

Amazon.com

Check prices at:

Radeon R9 295X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTS 450 Radeon R9 295X2
Manufacturer nVidia AMD
Year September 2010 April 2014
Code Name GF106 Vesuvius
Memory 512 MB 4096 MB (x2)
Core Speed 783 MHz 1018 MHz (x2)
Memory Speed 3608 MHz 5000 MHz (x2)
Power (Max TDP) 106 watts 500 watts
Bandwidth 57728 MB/sec 640000 MB/sec
Texel Rate 25056 Mtexels/sec 358336 Mtexels/sec
Pixel Rate 12528 Mpixels/sec 130304 Mpixels/sec
Unified Shaders 192 2816 (x2)
Texture Mapping Units 32 176 (x2)
Render Output Units 16 64 (x2)
Bus Type GDDR5 GDDR5
Bus Width 128-bit 512-bit (x2)
Fab Process 40 nm 28 nm
Transistors 1170 million 6200 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be moved over the external memory interface in a second. It's calculated by multiplying the bus width by its memory speed. If it uses DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTS 450

Amazon.com

Check prices at:

Radeon R9 295X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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