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GeForce GTX 460 SE vs Radeon R9 295X2

Intro

The GeForce GTX 460 SE features a core clock frequency of 650 MHz and a GDDR5 memory frequency of 850 MHz. It also features a 256-bit memory bus, and uses a 40 nm design. It is comprised of 288 SPUs, 48 TAUs, and 32 ROPs.

Compare those specs to the Radeon R9 295X2, which features a core clock frequency of 1018 MHz and a GDDR5 memory speed of 1250 MHz. It also features a 512-bit bus, and makes use of a 28 nm design. It features 2816 SPUs, 176 TAUs, and 64 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 460 SE 150 Watts
Radeon R9 295X2 500 Watts
Difference: 350 Watts (233%)

Memory Bandwidth

Theoretically speaking, the Radeon R9 295X2 should be a lot faster than the GeForce GTX 460 SE in general. (explain)

Radeon R9 295X2 640000 MB/sec
GeForce GTX 460 SE 108800 MB/sec
Difference: 531200 (488%)

Texel Rate

The Radeon R9 295X2 will be quite a bit (more or less 1049%) better at anisotropic filtering than the GeForce GTX 460 SE. (explain)

Radeon R9 295X2 358336 Mtexels/sec
GeForce GTX 460 SE 31200 Mtexels/sec
Difference: 327136 (1049%)

Pixel Rate

If using a high screen resolution is important to you, then the Radeon R9 295X2 is the winner, by a large margin. (explain)

Radeon R9 295X2 130304 Mpixels/sec
GeForce GTX 460 SE 20800 Mpixels/sec
Difference: 109504 (526%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 460 SE

Amazon.com

Check prices at:

Radeon R9 295X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 460 SE Radeon R9 295X2
Manufacturer nVidia AMD
Year November 2010 April 2014
Code Name GF104 Vesuvius
Memory 1024 MB 4096 MB (x2)
Core Speed 650 MHz 1018 MHz (x2)
Memory Speed 3400 MHz 5000 MHz (x2)
Power (Max TDP) 150 watts 500 watts
Bandwidth 108800 MB/sec 640000 MB/sec
Texel Rate 31200 Mtexels/sec 358336 Mtexels/sec
Pixel Rate 20800 Mpixels/sec 130304 Mpixels/sec
Unified Shaders 288 2816 (x2)
Texture Mapping Units 48 176 (x2)
Render Output Units 32 64 (x2)
Bus Type GDDR5 GDDR5
Bus Width 256-bit 512-bit (x2)
Fab Process 40 nm 28 nm
Transistors 1950 million 6200 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be transferred past the external memory interface in one second. The number is worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 460 SE

Amazon.com

Check prices at:

Radeon R9 295X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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