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GeForce GTX 460 1GB vs Radeon R9 295X2

Intro

The GeForce GTX 460 1GB has a GPU clock speed of 675 MHz, and the 1024 MB of GDDR5 RAM runs at 900 MHz through a 256-bit bus. It also is comprised of 336 SPUs, 56 TAUs, and 32 Raster Operation Units.

Compare those specs to the Radeon R9 295X2, which uses a 28 nm design. AMD has clocked the core frequency at 1018 MHz. The GDDR5 RAM is set to run at a frequency of 1250 MHz on this model. It features 2816 SPUs along with 176 Texture Address Units and 64 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 460 1GB 160 Watts
Radeon R9 295X2 500 Watts
Difference: 340 Watts (213%)

Memory Bandwidth

Theoretically speaking, the Radeon R9 295X2 will be 456% faster than the GeForce GTX 460 1GB in general, due to its higher bandwidth. (explain)

Radeon R9 295X2 640000 MB/sec
GeForce GTX 460 1GB 115200 MB/sec
Difference: 524800 (456%)

Texel Rate

The Radeon R9 295X2 should be much (about 848%) more effective at texture filtering than the GeForce GTX 460 1GB. (explain)

Radeon R9 295X2 358336 Mtexels/sec
GeForce GTX 460 1GB 37800 Mtexels/sec
Difference: 320536 (848%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Radeon R9 295X2 is the winner, and very much so. (explain)

Radeon R9 295X2 130304 Mpixels/sec
GeForce GTX 460 1GB 21600 Mpixels/sec
Difference: 108704 (503%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 460 1GB

Amazon.com

Check prices at:

Radeon R9 295X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 460 1GB Radeon R9 295X2
Manufacturer nVidia AMD
Year July 2010 April 2014
Code Name GF104 Vesuvius
Memory 1024 MB 4096 MB (x2)
Core Speed 675 MHz 1018 MHz (x2)
Memory Speed 3600 MHz 5000 MHz (x2)
Power (Max TDP) 160 watts 500 watts
Bandwidth 115200 MB/sec 640000 MB/sec
Texel Rate 37800 Mtexels/sec 358336 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 130304 Mpixels/sec
Unified Shaders 336 2816 (x2)
Texture Mapping Units 56 176 (x2)
Render Output Units 32 64 (x2)
Bus Type GDDR5 GDDR5
Bus Width 256-bit 512-bit (x2)
Fab Process 40 nm 28 nm
Transistors 1950 million 6200 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be transported across the external memory interface in a second. It is worked out by multiplying the card's interface width by its memory speed. In the case of DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 460 1GB

Amazon.com

Check prices at:

Radeon R9 295X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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